Race

People of Mythweald
The population of Mythweald is mostly comprised of Humans, nearly 60%, Dwarves (called Fjordins) and Ice/Wood Elves (Crisideans/Gladraths) 10% each, and Halflings (Riverfolk) 5% with other races making up the remaining 5%.

Crestliners (Human)
Those that inhabit the eastern shoreline called the Crestline region call themselves Crestliners. They are often Green eyed, and brown-black haired, although there is variation with some orange and blond mixed in. They live in a coastal nation, that has its roots in seafaring as well as warfare.

Crestliners follow Norman naming traditions.
Osden (northern coast) Crestliners follow Anglo-Saxon naming traditions.
Greycastle (southern coast) Crestliners follow Slavic naming traditions.

Crestliners.jpg

Their Traits are as follows:

Ability Score Increase Two different scores of your choice increase by 1
Skills A skill proficiency of your choice.
Feat A feat of your choice.
Age Crestliners reach adulthood in their late teens and live less than a century.
Alignment Crestliners tend toward no particular alignment.
Size Medium. From 5 feet tall to well over 6ft.
Speed Base walking speed is 30 feet.
Languages Common and one of your choice.

Valemen (Human)
Those that inhabit the western valleys of The Vale are called Valemen. They have varied skin tones and hair colors, but the most distinguishing feature is their purple eyes, as well as their ties to natural magic. Most lead peaceful and simple lives.

Valemen follow Greek naming traditions.

Vale_Eyes.jpg

Their Traits are as follows:

Ability Score Increase Two different scores of your choice increase by 1
Arcane Ancestry When making an intelligence (arcana) Check, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Bonded to Aether Attacks made by you are considered magical.
Age Valemen reach adulthood in their late teens and live to about 150 years old.
Alignment Valemen tend toward no particular alignment.
Size Medium. From barely 5 feet tall to well over 6ft.
Speed Base walking speed is 30 feet.
Languages Common and one of your choice.

Fjordins (Dwarves)
Dwarves hailing from the Southern FJords of Emberhearth are often called Fjordins. They are often have black to fire red beards, and age at one third the rate of humans.

Fjordins follow Dwarvish naming traditions.

Fjordins.jpg

Ability Score Increase Your Constitution score increases by 2, and your Wisdom by 1.
Dark vision You can see in dim light within 60 ft of you as though it were bright, and in darkness as though it were dim light.
Dwarven Resilience You have advantage on saving throws against poison, and resistance against poison damage.
Dwarven Combat Training You have proficiency with the battleaxe, handaxe, light hammer, and war-hammer.
Tool Proficiency You gain proficiency with the artisan’s tools of your choice: Smith’s tools, navigator’s tools, or mason’s tools.
Silver Tongues Whenever you make a Charisma (Deception) check to tell a lie add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Age Fjordins reach adulthood in their 50’s, and live to about 350 years old.
Alignment Most Fjordins are lawful, believing in the benefits of a well-ordered society. They tend towards evil though as they seek to deceive their equals to gain the upper hand.
Size Medium. From 4 feet tall to a little over 5ft, and about 150 Lbs.
Speed Base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Languages Common and Dwarvish.

Crisideans (Ice Elves)
Ice Elves, or Crisideans, originate from another island continent, they are slim, and pale people with white to gold hair. Their eyes are generally a solid color.

Crisideans follow Elven naming traditions.

Crisidean_Male.jpg

Ability Score Increase Dex +2 Int +1
Dark vision You can see in dim light within 60 ft of you as though it were bright, and in darkness as though it were dim light.
*Trance*You do not need to sleep, you merely enter a trance, remaining semi-conscious for 4 hours.
Keen Senses Gain Perception Proficiency
Fey Ancestry You cannot be put to sleep by magic, and have advantage against charms.
Elven Weapon Training Katana, Wakizashi, and Yumi.
Cantrip You know one cantrip of your choice from the wizard spell list, Intelligence is your spellcasting ability for it.
Age Adults at 100, live until about 750
Alignment Chaotic, and good.
Size Medium. 5-6 ft tall , slender.
Speed 30ft
Languages Common and Elvish and one of your choice.

Gladraths (Wood Elves)
Elves from the wooded mountains of north western Ei’dath are called Gladraths, they have blonde to brunette hair color and always green eyes, with deep bronze skin.

Gladraths follow Elven naming traditions, but can choose their name at adulthood.

Gladrathi_War_Scouts.jpg

Ability Score Increase Dex +2 Wis +1
Dark vision You can see in dim light within 60 ft of you as though it were bright, and in darkness as though it were dim light.
Trance You do not need to sleep, you merely enter a trance, remaining semi-conscious for 4 hours.
Keen Senses Gain Perception Proficiency
Fey Ancestry You cannot be put to sleep by magic, and have advantage against charms.
Elven Weapon Training Glaive, Longbow, and Whip.
Mask of the Wild You can attempt to hide even when only lightly obscured by natural phenomenons like; Heavy rain, snow, mist, etc.
Age Adults at 100, live until about 750
Alignment Chaotic, and good.
Size Medium. 5-6 ft tall , slender.
Speed 35ft
Languages Common and Elvish and one of your choice.

Smallfolk-Halflings-Riverfolk (Halflings)
Halflings are always referred to as one of these names, the Fjordins, and Crisideans call them Riverfolk, Valemen call them Halflings, and Crestliners call them Smallfolk (which is widely considered derogatory). Riverfolk live in the westernmost portion of Vale, in a respectable village named Bunby Hills.

Riverfolk follow English naming traditions.

Ability Score Increase Dex +2 Cha +1
Brave You have advantage on saving throws against being frightened.
Nimble You You can move through the space of any creature that is of a size larger than yours.
Keen Smell You have advantage on Wisdom (perception) checks that rely on smell.
Swimmers You have a swim speed of 25.
Riverfolk Weapon Training You can use shields, and Light armor.
Age Adults at 20, live until about 150.
Alignment Good.
Size Small. appx 3ft tall and 40 Lbs.
Speed 25ft
Languages Common and Halfling.

Race

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