Tag: Tila Estate

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  • Heroes' Day

    Today marks the formation of the group [[The Night Guard]]. Its members are: [[:alfo | Alfo]] [[:daniel | Pateirn]] [[:tam | Tam]] [[:val | Val]] They passed the Trial of Balance with ease.

  • Wrapping Up Heroes' Day

    Today [[The Night Guard]] Finished 1st in the Heroes' Day events. Having passed the three trials with flying colors, the Heroes competed against other teams in the Grand Melee. In a crushing victory, the Night Guard inflicted 8 casualties, and and …

  • The Eye of The Sunwatchers

    During today's session [[The Night Guard]] successfully passed Dromar's Trials. Alfo proved himself to be Selfless. Val proved himself cunning. Tam proved himself brave. Pateirn proved himself patient. After returning to Elder Vale, the Heroes …

  • The Shattered Teeth Clan

    [[The Night Guard]] has another success under their belts, having slain the Orcish Druid to claim the Eye first, the party agreed to kill the Tribes Chieftain Duirash in exchange for their freedom, and 5 years worth of raiding treasure. Tam slew an …

  • Holding The Wildwood Assembly

    Today, [[The Night Guard]] returned the Eye of the Sunwatchers to [[Sindaleth]]. [[The Wildwood Assembly]] decided that our Heroes should be the ones to return it to Ashewood Redoubt, to ensure it is used properly. [[:val | Val]] performed a most …

  • To the Underdark

    Today [[The Night Guard]] entered the [[Sindaleth-Underdark Passage]]. They discovered the remains of a zombie mining crew, the ghost of Mitch Barlow, and a Wight Necromancer named Samuel. Alfo was able to overcome the horrifying experience. Pateirn …

  • A Fantastically Bright Experience

    Today [[The Night Guard]] fought their way through the Underdark, past several dangerous obstacles. A cannibal camp - defeated with the code word "Nutmeg!" The Howling Gorge - where Tam nearly fell to his death. A tunnel of rotting vegetation - …

  • Forgehome

    [[The Night Guard]] were thrown a party. [[Fun in The Underdark Park | Things got a little out of hand]]: [[:daniel | Pateirn]] lost a finger. [[:alfo | Alfo]] woke up in a pile of bile. [[:val | Val]] woke up with an 80 Gold dinner bill. [[: …

  • Adrift

    After defeating the "Mayor of Forgehome" and exposing him as a doppelganger, the "Night Guard":https://mythweald.obsidianportal.com/wiki_pages/the-night-guard received accolades, gifts, the *Key to the Arcane Forge*, and a map to the Glutton's Teeth. The …

  • Under the City

    [[The Night Guard | The Night Guard]] and their companions swiftly looted the boat of the defeated [[Drow | drow]] crew. They took 15gp, 20sp, and the drow captain’s shining armor, which [[:daniel | Pateirn]] identified as Glamour Armor. He reasoned that …

  • Cruelty and Compassion

    At the stroke of midnight, in a blinding flash of light, Pateirn disappeared! In his place stood a stranger – a tall and otherworldly-looking Yuan-Ti, who introduced himself as [[:manuya-teoshi | Manuya Teoshi]]. The party was initially suspicious, …

  • The Arcane Forge

    With the Rangers in tow, the Night Guard snuck up to the [[Glutton's Teeth | Glutton’s Teeth]] and around the side, to the sewer grate. The massive stone pillars there – the eponymous “teeth” – were dripping with dark slime, which transformed a spider …

  • Leaving the Underdark

    THE STONECAPE PROPHECY _The first gave in to bloodlust, which consumed his drive to spare. The second fled in fear, forgetting himself in isolation. The third was plagued by grief, losing his will to live. The last drowned in despair, cursing his …

  • Nightmare

    Upon waking, surrounded by a deathly, unfamiliar version of [[:val | Val]]’s [[Tila Estate | estate]], [[:tam | Tam]] investigated the grounds and discovered [[:redrick | Redrick]] – an older, more battle-worn Redrick – fighting some zombies and skeletons …

  • The Dread Mire

    Finding the party had returned to the Dread Mire, [[:tam | Tam]] flew up over the swamp to survey the area. The creeping mist extended to every corner of [[Tila Estate | Tila Estate]], rising into an impassable white wall at the borders. Zombies, …

  • Leaving the Dread Mire

    The [[The Night Guard | Night Guard]] paused at the entrance to the crypt, unsure of their next steps. While [[:val | Val]] was convinced that he needed to redeem the Penitent and lead him out of the Shadow realm, other party members vacillated on whether …

  • The Journey to Sindaleth

    The [[The Night Guard | Night Guard]] prepared to embark for [[Sindaleth | Sindaleth]] and welcomed two new traveling companions: [[:magnolia | Magnolia]], who would serve as a bodyguard, and [[:maps | Kiran]], a Ranger and cartographer. The party decided …

  • Snow Moon

    As the menacing figure of [[:alfo | Alfo]]’s double, the Pursuer, advanced on [[The Night Guard | the Night Guard]], their attempts to drive him off seemed futile. Fire did not harm the Pursuer, nor did arrows. Looking closely, [[:val | Val]] realized …

  • The Maiden Tree

    With no safe haven in sight and scant hours left before [[:maps | Kiran]] became a serious hazard, the [[The Night Guard | Night Guard]] made a difficult choice. Ruling that the most merciful act would be to kill Kiran before he had to experience [[ …

  • Return to Sindaleth

    Unlike the Shadow Gate under [[Tila Estate | Tila Estate]], the portal the [[The Night Guard | Night Guard]] stepped through this time stayed open behind them, as [[:kingelidyr | Elidyr]] wished. The party crossed the lake and made their way through the …

  • The Journey to Osden

    Mere moments remained before the army’s arrival. [[The Night Guard | The Night Guard]] questioned one of the survivors of the battle, a soldier named Guntram. He was too badly in shock to tell the party much, but they did learn that his orders to wait in …

  • The Rimespire

    [[The Night Guard | The Night Guard]] raced towards the outskirts of town, the clang of alarm bells ringing in their ears. They passed buildings that had been set alight, and saw town citizens preparing their defenses. At the city gate they found an …

  • Herald of Hope

    The year is *2035*. The war between the Gladrathi Peoples and Crestliners has entered its 18th year of conflict, and it looks as though this will be the last year. New Crest, the glorious capitol of The Galleon Empire is besieged by the Gladrathi Army. …

  • Knack for Flourish

    [[The Night Guard | The Night Guard]] were approached by [[:wys | Wysafiel]] to investigate the disappearance of several shipments of elegite. Elegite is a crystal used in the manufacture of magical items, specifically those that hold spells. Klauk had …

  • Magocracy

    The adventure started with [[:io | Sir Ioreth Shanuriel]], [[:cae | Caelus Belator]], and [[:rendiel | Rendiel]] being assigned to investigate a sewer blockage, before the big day. The three journeyed down the hatch with haste. They managed to avoid a …

  • The First Case: Missing Spell Components

    The day started off pretty regularly. Tris woke up and made breakfast for everyone, while at Sir Io at her own home viewed the new cases dropped off in her study. After some sleeping in, and hi jinks, Reilen awoke, and joined up with the group. Caelus …

  • Home Page

    Mythweald is a land filled with opportunities for adventure. This is a land of heroes, and a world of myths. Once a year, many people gather in the City of [[Elder Vale]] for a competition known as [[Holidays | Heroes' Day]]. For whatever reason, (based …

  • Main Page

    This is the Directory for our campaign. All links are in alphabetical order. If you can't find something that should be here, or a link doesn't work let the DM know. * [[Read this first]]! *Player Information* * [[Bestiary]] * [[Character …

  • Bestiary

    The Bestiary is a compiled list of creatures that have been discovered. It lists methods of successful vanquishing, as well as any weaknesses these foul beasts may have. Additionally, if our heroes have discovered any methods of operation, or specific …

  • Read this first

    *Mythweald* Mythweald is a large continent known for its Heroes. Sixty-two years ago the Human Empire of Crest assaulted the Wood Elven, Gladrath peoples, leading to a war of Oppression that lasted 31 years. The war ended when 4 heroes, one from each …

  • Heroic Fate

    *Heroic Fate* Some people born to the world of Mythweald are born with a Heroic Fate, when they discover it any character may choose one of the following fates. These fates act similarly to class features. They can be used in a variety of ways. …

  • Character Creation

    The following links can help you create a Character. *Make sure you know what Campaign style we are playing before you create your character.* First [[Race]] Then [[Homeland and Background]] And lastly Class * [[Barbarian]]- Warriors …

  • Race

    *People of Mythweald* The population of Mythweald is mostly comprised of Humans, nearly 60%, Dwarves (called Fjordins) and Ice/Wood Elves (Crisideans/Gladraths) 10% each, and Halflings (Riverfolk) 5% with other races making up the remaining 5%. h3. …

  • Heroes

    This will be a list of The Heroes in Mythweald with a link to their biography. h2. *Original Heroes* [[:balon | Balon Steelsong]]-Mayor of Eldervale [[:dagug | Dagug Goldseeker]]-King and Bishop of Emberhearth [[:kingelidyr | Elidyr Ashebow]]-King …

  • Inspiration

    *Singer At levels 1-4:* Your fate involves many songs, most of which inspire your friends. Effect- You may give an ally inspiration once per session. *Show off At levels 5-9:* Your fate leaves you braggadocios, filling your allies with confidence. …

  • Settlements

    A list of settlements throughout the world. h2. *The Vale* The Vale is the center-westmost region of Mythweald. It is supposedly the first region created by the god [[Lathander]]. As such, the Vale is deeply rooted in magic, and the humans born here …

  • History

    *500*: Crisideans exodus main continent, those that remain are called Gladraths and become Woodelves. *2010*: Gladraths spread south and encroach Ashewood, causing the dismay of humans, by preventing expansion west. *2013*: Crestliners “claim” Ashewood …

  • Homeland and Background

    Custom Backgrounds can be found at: https://drive.google.com/open?id=0BxrAwucMwDBoSjR6N082dTU2b0E *The Vale* Due to the Vale's deep and ancient connection to magic, its people are born with purple eyes and live abnormally longer lives. Valemen tend …

  • Magic in Mythweald

    The world of Mythweald doesn't discriminate based on magical preference. Bards, Warlocks, Wizards, and Sorcerers are all educated on the use of their magical powers. No specific method of tapping into the arcane is forbidden. Clerics, Druids, …

  • Actions

    Here is a list of actions that can be taken on your turn. * Cast a spell * Make an attack * Roll a Skill Check * Ready an action to use later * Use an item. I.E. a potion * Any class specific action. * Dash- Double your speed for this …

  • Bonus Actions

    *Barbarian* * Enter or end Rage - Barbarian level 1 Rage feature. * Make a melee weapon attack while raging - Barbarian/Path of the Berserker level 3 Frenzy feature. * Dash - Barbarian/Path of the Totem Warrior level 3 Eagle Totem Spirit feature. * …

  • Combat

    *Combat* Combat is made up of rounds, which represent 6 seconds of time. During a round, every character and creature gets a turn. On your turn, you can move and take an action. Your movement can be used at any time on your turn, and can be split up as …

  • Free Actions

    A free action is something that you can do while also performing the rest of your turn. Free actions are a way to make your turn more fluid. They usually don't provide a mechanical bonus. Here are some examples: * Kicking an disarmed opponents …

  • Initiative

    We will be using static initiative. At the beginning of the first round of combat, all involved creatures/objects will roll initiative and that determines when they take their turn for the rest of that encounter. How to Determine Initiative # Roll …

  • Movement

    Your beggining movement speed is determined by race. Your movement speed can be altered by feats, or class. Types of Movement Running- Move up to your movement speed Crawling, Climbing, Swimming- Move 1/2 your speed unless you have a movement …

  • Round Structure

    Round Structure # Determine Initiative # Surprise Round # Initiative order

  • Spells

    I will allow spells from any 5 edition D&D printed material, excluding Unearthed Arcana, and custom spells may be made at my discretion. Where to find spells: * Player's Handbook * Sword Coast Adventurer's Guide * Unearthed Arcana (ask first) * …

  • Custom Spells

    A custom spell *MAY* be allowed if it meets all of the following prerequisites. * The maximum amount of damage or healing for a spell must not exceed 1d10 per level of spell. Cantrips may scale with an additional die at levels 5, 11, and 17. * The …

  • Turn Structure

    During your Turn you may in any order: * Take one action * Take one bonus action * Use your movement * Interact with an object * Communicate

  • Holidays

    *Dabbig’s Day*- A day of celebration of the halfling Hero Dabbig, often called the last Shield, a play is held in his honor. *Frosted Hearth*- Freaking christmas *Harvester’s Feast*- A celebration of the end of the harvesting season. It is a …

  • Elder Vale

    [[File:667403 | class=media-item-align-center | Eldervale.jpg]] *Elder Vale*- Primarily a city of heroes. Most of the people here are happy peasants who go about their daily lives without fear of much danger as they live close to the City of Newcrest …

  • Bunby Hills

    [[File:665881 | class=media-item-align-none | Bunby_Hills.jpg]] *Bunby Hills*- A peaceful and quaint halfling town. It is a fairly laid back town with very friendly people. They have many farm workers, and a lot of social events, as well as hosting …

  • Iron Maw Fortress

    *Ironmaw Fortress*- Is a bastion for the Dwarves, it isn’t really a city at all and houses mostly soldiers and allies of the Dwarven City of Kimberdeep. It has been under siege recently by bands of marauding Goblins and Hobgoblins. The Marshall here is …

  • Pabshaw Port

    [[File:667432 | class=media-item-align-center | Pabshaw.jpg]] *Pabshaw Port*- A seafarer’s town and the only port in this section of Mythweald. The people here lead tough lives and often times resort to crime. There were some upper class areas, run by …

  • Velos

    *Velos*- A fairly simple hunting village in the northernmost part of the region. Its inhabitants are mostly Wood elves or half elves, and as such it has a slightly depressing air about it. They hunt the woods for game and celebrate 3 major holidays: Sun …

  • Orders and Factions

    Ruling Factions *[[The Dominion of Nilve Thalor]]* *[[The Bishopric of Emberhearth]]* *[[The Crestline Empire]]* *[[The Commonwealth of Vale]]* *[[The Wildwood Assembly]]* Guilds, groups, and orders. **Crisidea** *[[Arcana Courts]]* *[[ …

  • The Bishopric of Emberhearth

    *_PENDING UPDATE DUE TO ALFO NIGHTMANTLE'S NOBLE DEATH_* Emberhearth’s Government is a Hierarchy lead by King and Bishop Dagug Goldseeker. There are 5 Dwarven Lords, each called Duke, and each has a combination of 2 Barons or Abbots. *King and …

  • The Crestline Empire

    Crest government is a typical Human Empire.Lead by Emperor Orvath Galleon, and supported by several major noble families. Often it feuds with its neighbors when the noble families get greedy for land, or the Emperor is greatly offended. *Emperor Orvath …

  • The Commonwealth of Vale

    There are 3 groups that form The Commonwealth of Vale. *Eldervale* Lead by Balon Steelsong, former hero, and Seeker of the Vale. *Pabshaw Port* Lead by President Haveron Oliandis who is loved by everyone. *Bunby Hills* Directed by the …

  • The Wildwood Assembly

    The Wildwood assembly is possibly the loosest form of government in Mythweald. Ceremonially King Elidyr Ashebow is in charge of Ei'dath, but usually respects the decisions of the Assembly. The assembly has been unchanged for the better part of …

  • Arcana Courts

    [[File:667381 | class=media-item-align-center | Arcane_Courts.jpg]] The mission of the Arcana Courts is two-fold. First, the Arcana Courts seeks to better educate the scholarly and make strides in the fields of technology, medicine, and magic. …

  • Ashewood Hall

    Ashewood hall is home to the Ashewood Rangers. Since the Shaking of Mythweald, the Ashewood rangers have become focused on the regrowth of Ashewood. Most of their membership travel seeking powerful artifacts, magical abilities, allies or monsters that …

  • Chivalric Knights

    [[File:667429 | class=media-item-align-center | Order_of_Chivalric_Knights_Hall.jpg]] With the dissolving of Pabshaw authority, the Order of Chivalric Knights moved their headquarters to Greycastle. The Chivalric Knights seek to better the lives …

  • Circle of the Land

    The Circle of the Land trains any who would follow the tenets of nature, in the ways of the Druid. [[File:667391 | class=media-item-align-center | Circle_of_Land.jpg]]

  • Circle of the Moon

    The Circle of the Moon trains any who would accept the tenets of the wild in the ways of the Druid. [[File:667392 | class=media-item-align-center | Circle_of_Moon.jpg]]

  • Clan-Wrath-Hammer

    Clan-Wrath-Hammer is a clan of Dwarven mercenaries who only accept other dwarves as mercenaries. Upon acceptance of application, a member will be provided. # Arms and armor bearing the Clan-Wrath-Hammer coat of arms. # Fair and Just representation …

  • College of Fates

    The College of Fates accepts any arcane magic user into their fold. Although currently, they are rebuilding from the destruction of the Threads of Fate, the College still seeks out students offering unique insight into the future with a heavy bend on …

  • College of Lore

    The College of Lore is a long standing and well to do bard school. For over two centuries it has educated the denizens of Mythweald in history, rhetoric, musics and art. Although procuring an education within the school is costly, the risk involved is …

  • Heroes' Guild

    The Heroes' Guild is made up of anyone who has passed to test and accepted membership following Heroes' Day. With the Weave of Fate destroyed, any and all who come to hero's day knowing they will soon make their own fortune. Members of the Heroes' …

  • Kimber-Guard

    The Kimber-Guard is a militant order which is lead by King, and Bishop, Dagug Goldseeker. One must meet the following prerequisites in order to join the Kimber-Guard. # Applicant must be a Dwarf. # Applicant must have served a 10 year tour within a …

  • Oathkeeper Hall

    [[File:667426 | class=media-item-align-center | Oathkeeper_Hall.jpg]] The Oathkeeper hall stands at the center of the Pious ward in New Crest. For the past 150 years it has trained the best and most zealous of many faiths. Within the hall there are …

  • Order of the Geyser

    The Order of the Geyser trains those who seek to achieve perfection in unarmed combat, deep meditation, and inner peace. The process for application is very simple, climb to the top of the largest geyser, and meditate upon it for 3 days straight. Those …

  • Temple of Radiance

    Based in the Sacred mountain just North of Sindaleth, the Temple of Radiance belongs to a hermitage of monks seeking physical, and spiritual enlightenment. They have a strict set of teachings, most of which balance their disciples to Neutral and Good. …

  • Temple of Ulaa

    [[File:667390 | class=media-item-align-center | Church_Of_Ulaa.jpg]] The Temple of Ulaa is responsible for training Clerics of Ulaa. As Clerics of Ulaa are often marked upon birth, and are chosen by the Hill mother herself, there is no application …

  • The Warring Field

    The Warring Field is an institution created and paid for by [[The Crestline Empire]] as a means of restitution for the War of Oppression. Any may apply for an education here, and applicants are accepted so long as they pass a physical exam. Members …

  • University of Crisidea

    The University of Crisidea is the Standard college of the Arcane. It is here that most wizards, sorcerers and warlocks apply to learn. While not as powerful an organization as the Arcana Courts, the University of Crisidea is where most Wizards get …

  • School of Shadows

    The School of Shadows teaches those who seek, to learn the Martial art of shadows. Within the Chasm of Nubixis is a branched cave without light. Traversing the caves to the School of Shadow grants you the privelege to study its arts. The masters of …

  • Halls of Sorrow

    The Halls of Sorrow are a secret place that teach the art of death to their followers. In order to apply one must have first murdered a victim and then observe and record its death. Applicants are trained in one of the following. The Wizard …

  • Thieves' Guild

    The Thieves' Guild is a guild run and operated by exactly what it sounds like. Thieves. In order to join the Thieves' Guild you must be sought out by them. Members of the guild enjoy several benefits. # Guild fences, with regulated prices. # …

  • Veneficus Field

    Veneficus Field Acts as a secondary training ground for those who wish to be trained in the arcane arts after having succeeded in the [[The Warring Field | The Warring Field]]. Applicants must meet the following prerequisites. # Successfully …

  • Barbarian

    _"His opponent lay before him in a sorry state, mangled, and lying in a pool of his own blood. Nargnvald detached his horn from his belt and filled it with the crimson fluid. Drinking deeply from the horn, Nargnvald was filled with fury, such fury that no …

  • Bard

    [[File:697655 | class=media-item-align-center | Bard.jpg]] _"How many paladins does it take to light a torch? One to strike the flint, another to UPHOLD THE LIGHT."_ -Source Unknown. Paths *College of Lore*- Swap songs, and stories, boast of …

  • Cleric

    _"Some work as healers, mending the sick, and tending their flocks. Others act as beacons of hope, gathering followers in the face of great peril. All represent the will of the gods, agents who wield divine powers not even they understand."_-14th Dictum …

  • Druid

    [[File:697657 | class=media-item-align-center | Druid.jpg]] _"You may not know it, but you too are seeking balance."_-The last words of Rillifane. Paths *Circle of the Land*- Protect the land you're pledged to, commune with it and wield Gaia's …

  • Fighter

    _"Two swords, one axe, a spear, a hammer, a large crossbow, 2 chainmail suits, a pair of greaves and a handful of whatever chocolates those are behind the counter."_ Lloyd, the Human fighter to a Shopkeep. Archetypes *Banneret*- Inspire greatness in …

  • Monk

    _"They struck like the wind, moved like rivers, stood like the earth, and roared like fire. I'm not even sure they were human. All I know is they saved my life"_-Natalie, survivor of a caravan raid. Traditions *Way of the Open Hand*- Push, trip, and …

  • Paladin

    [[File:697661 | class=media-item-align-center | Paladin.jpg]] _"I will NOT abide LIES."_ Thom Smith, General of the Order of Pelor, Last of the Paladins of Requos. Oaths *Crown*- Take the humble ideals of Service, Loyalty, and Responsibility. …

  • Ranger

    _"Watch your step, that's poisonous effluvia from a manticore. Oh and that's its shite, which is not much better."_-An Ashewood ranger to her wards. Archetypes *Hunter*- Be the bulwark between civilization and the wild, protect them from each other. …

  • Rogue

    [[File:697663 | class=media-item-align-center | Rogue.jpg]] _"I am but one of the Emperor's many eyes and ears, we watch and listen, and it is likely you won't see us coming."_ Crestline Assassin's Threat. Archetypes *Master Mind*- Focus on people …

  • Sorcerer

    _"It is said that the Ancient Red Dragon, Belastariix had many children, with many wives, for many generations, in many countries. You are one of his descendants"_-Introduction to the Inner Dragon Circle. Origins *Draconic*- Draconic blood mingles …

  • Warlock

    [[File:697665 | class=media-item-align-center | Warlock.jpg]] _"I know a great many secrets indeed, if it is answers you seek, perhaps we can come to ... an agreement."_- Traditional acceptance of a Fiendish Pact. Pacts *The Archfey*- Your …

  • Wizard

    _"I told him, best hand over your vittles, baubles and coin robed man."_ the older bandit said to his comrade. _"Well what'd he say?"_ the second bandit replied. _"He pulled out his book and started reading. Next thing I remember, I'm a damned newt."_ …

  • Others at my approval

    Classes that require more background depth such as: Samurai- Ronin, Buke, and Shi. Ranger Subclass- Arcane Archer Evil or "Bad guy" classes I will allow these only if we're playing a bad guy campaign Monk- Way of Shadow, Way of Long Death …

  • Banshee

    When night falls, unlucky travelers hear the faint cries of the forlorn dead. This woeful spirit is a banshee, a spiteful creature formed from the spirit of a female mortal. Banshees appear as luminous, wispy forms that vaguely recall their features from …

  • Basilisk

    [[File:622290 | class=media-item-align-none | Basilisk.jpg]] Travelers sometimes find objects that look like pieces of remarkably lifelike stone carvings of wildlife. Missing parts appear to have been bitten off. Seasoned explorers regard such relics …

  • Bulette

    [[File:622293 | class=media-item-align-none | Bulette.jpg]] A bulette is a massive predator that terrorizes any lands it inhabits. Also called a "Land Shark," it lives only to feed. Irascible and rapacious, bulettes fear no other creature, and they …

  • Blue Dragon

    [[File:622315 | class=media-item-align-none | Ewlbakhan.jpg]] Vain and territorial, blue dragons soar through the skies over desets, preying on caravans and plundering herds and settlements in the verdant lands beyond the desert's reach. Thes dragons …

  • Bandits

    A bandit, highwayman, or outlaw as they are all known, try to take what others work for by force. They set up traps, ambushes and choke points focused on one thing only, how much wealth they can take from others by force. [[File:622356 | class=media- …

  • Hounds

    [[File:622340 | class=media-item-align-none | Mastiff.png]] Mastiffs or Hounds, are typically used in tracking and hunting prey. Although they are most often employed by nobles or huntsmen they are of course not limited to those groups of people. …

  • Fire Elemental

    A faint humanoid shape threads through the core of this wild, moving flame. A fire elemental is a force of capricious devastation. Wherever it moves, it set its surroundings ablaze, turning the world to ash, smoke, and cinders. Water can halt its …

  • Griffon

    [[File:622325 | class=media-item-align-none | Griffon.jpg]] Griffons are ferocious avian carnivores with the muscular bodies of lions and the head, forelegs, and wings of eagles. When they attack, griffons are as swift and deadly as eagles, even as …

  • Half-Dragon

    [[File:622327 | class=media-item-align-none | Half-Dragon.jpg]] When a dragon in polymorphed form mates with another creature, the union sometimes produces half-dragon offspring. A creature might also transform into a half-dragon as a result of a mad …

  • Werewolf

    [[File:667453 | class=media-item-align-center | Werewolf.png]] *Curse of Lycanthropy.* A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove …

  • Manticore

    [[File:622339 | class=media-item-align-none | Manticore.jpg]] A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature's back, and its …

  • Medusa

    As deadly as they are ravishing, the serpent-haired medusas suffer an immortal curse brought on by their vanity. They lurk in quiet exile among the tumbled ruins of their former lives, surrounded by the petrified remains of past admirers and would-be …

  • Mindflayer

    [[File:622343 | class=media-item-align-none | Mind_Flayer.jpg]] Mind Flayers, also called Illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious masterminds …

  • Troll

    [[File:667447 | class=media-item-align-center | Troll.png]] Born with horrific appetites, trolls eat anything they can catch and devour. They play a prominent role in Mythweald, maintaining and protecting the various bridges. As payment, trolls demand …

  • Yeti

    [[File:667454 | class=media-item-align-center | Yeti.png]] A yeti's wind-borne howl sounds out across remote mountains, striking fear into the hearts of the scattered miners and herders that dwell there. These hulking creatures stalk alpine peaks in a …

  • Phase Spider

    A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the material plane makes it seem like …

  • The Dominion of Nilve Thalor

    Nilve Thalor's government is a Magocracy. It is composed of 8 elected leaders, each of which represents a school of magic, and their own faction. *Magocracy*- A government lead by those schooled and versed in Arcane magic. The Schools and their …

  • Osden

    [[File:667431 | class=media-item-align-center | Osden.jpg]] *Osden*- Was recently rebuilt, and acts as the northernmost bastion of the Crest Empire. This town has its roots in the fishing trade, and commissions almost all of The Empires ships. * …

  • Nilve Thalor

    [[File:667395 | class=media-item-align-center | Crisidea.jpg]] *Nilve Thalor*- Is the only city of the Crisideans. One can find the University of Crisidea here, as well as the Arcana Courts and College of Lore. It is a beautiful city filled with magic …

  • Sindaleth

    [[File:667437 | class=media-item-align-center | Sindaleth.jpg]] *Sindaleth*- Is the Ancestral home-wood of the Gladrathi Peoples. It is here that the Hometree was first planted, and here where the Crestline Empire burned it to the ground. Besides its …

  • Grey Castle

    [[File:678859 | class=media-item-align-center | Grey_Castle.jpg]] *Grey Castle*- Is the Southernmost fortress of the Crestline Empire. It is a simple castle without much to do. *Population*: 1,210,023 *Government*: Subjugated by Crestline Empire. …

  • Galdur

    [[File:667407 | class=media-item-align-center | Galdur.jpg]] *Galdur*- Is the Fjordin City on the mountain. It is the only dwarven settlement to be built entirely above ground. *Population*: 5000 *Government*: Ruled by Duke Malnir Bearfury, and …

  • Witch's Fen

    [[File:666023 | class=media-item-align-center | Witch_Fen.jpg]]

  • Rasp Glades

    [[File:665985 | class=media-item-align-center | Rasp_Glades.png]]

  • Sunbeam Keep

    [[File:666000 | class=media-item-align-center | Sunbeam_Keep.jpg]]

  • Regas Woods

    [[File:665987 | class=media-item-align-center | Regas_Woods.jpg]]

  • New Crest

    [[File:667394 | class=media-item-align-center | Crest.jpg]] *New Crest*- New Crest is the Capitol of Human civilization. It lies center most of the crest. It is a seafaring town, and as such has several busy mercantile districts. The College of …

  • The Chasm

    [[File:665884 | class=media-item-align-center | Chasm.jpg]]

  • Families

    A List of Influential/Important Families * [[Galleon]] * [[Goldcrest]] -Locked * [[Greycastle]] -Locked * [[Holbrook]] -Locked * [[Hornraven]] * [[Steelsong]] * [[Redwyne]] * [[Sinnodel]] * [[Nightmantle]]

  • Hornraven

    * [[:baric-hornraven | Baric Hornraven]] * [[:intrepid-veteran | Celeste Hornraven]]

  • The Night Guard

    Members of The Night Guard: [[:alfo | Alfo]] - Has taken to being called [[Grim Warden]] Ex- Compatriot. Apparently Dead. [[:intrepid-veteran | Celeste]] - Has taken to being called the Intrepid Veteran. [[:pluckish-wag | Klauk]] - Has taken to …

  • Goblins

    [[File:667388 | class=media-item-align-center | Brill_Gork_and_Preeg.jpg]] Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in …

  • Orcs

    [[File:667430 | class=media-item-align-center | orog.jpg]] Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks. *Gruumsh One-Eye-* Orcs worship Gruumsh, the …

  • The Story of Creation

    At first there was only one god. His name is [[Lathander]]. He wandered the astral sea until he found a vast and empty space within it. He filled this place with a spark, and when he was done he had created the material plane. Some parts of the plane were …

  • Lathander

    [[File:678833 | class=media-item-align-center | Lathander.png]] *Domains for Clerics:* Light, Life. A Cleric of Lathander is Called a Dawnlord. Lathander is referred both in name, and as _The Dawn Father_. He has many realms of influence, …

  • Mystra

    [[File:678840 | class=media-item-align-center | Mystra.png]] *Domains for Clerics:* Arcana, Trickery. A Cleric of Mystra is called a Mystic. Mystra is referred to both in name and as _The Dream Mother_. She has several realms of influence, …

  • Silvanus

    [[File:678843 | class=media-item-align-center | Silvanus.png]] *Domains for Clerics:* Nature, Life. A Cleric of Silvanus is called Tender. Silvanus is referred to in name as well as, _Wise Woodsmen_. His realm is most specifically the forest. …

  • Auril

    [[File:678820 | class=media-item-align-center | Auril.png]] *Domains for Clerics:* Tempest, Death, Trickery. A Cleric of Auril is called Highbinder. Auril is referred to by name, as well as _Frozen Mistress_. Her realm is cold, ice, and …

  • Ulaa

    [[File:678852 | class=media-item-align-center | Ulaa2.gif]] *Domains for Clerics:* Life, War, Light. A Cleric of Ulaa is called Father, or Mother. Ulaa is known not only by name but as several other names including: Earthmother, Mother of …

  • Yondalla

    [[File:678854 | class=media-item-align-center | Yondalla.png]] *Domains for Clerics:* Life, Nature. A Cleric of Yondalla is called Companion. Yondalla is usually referred to as Lady Greenthumb, but some call her by name. She is the goddess of …

  • Myrkul

    [[File:678839 | class=media-item-align-center | Myrkul.png]] *Domains for Clerics:* Death. A Cleric of Myrkul is called Watcher. Myrkul is known as Myrkul, but you'd be hard pressed to find anyone that mentions him publicly. Myrkul's only …

  • Tempus

    [[File:678847 | class=media-item-align-center | Tempus.png]] Tempus is known as Tempus, as well as the Great General. Tempus' realm is War. *Tenets* # Wage Warfare and Combat your enemies. # Hone your martial skill. # Perform great feats in …

  • Rillifane

    [[File:678867 | class=media-item-align-center | Rillifane_Rallathil.png]] *Domains for Clerics:* Nature. A Cleric of Rillifane is called Sage. Rillifane is known as Gladrath by the Gladrathi peoples. He is called Rillifane by other races. He is …

  • Moradin

    [[File:678838 | class=media-item-align-center | Moradin.png]] Moradin is known only as Moradin. Moradin's realm is creation and mercantilism. *Praises* * Hands like Moradin- someone who works skillfully, adroitly, or quickly. * Silver-Tongue …

  • Talos

    [[File:678829 | class=media-item-align-center | Heironeous.png]] *Domains for Clerics:* Tempest. A Cleric of Talos is called Fulminator. Talos is known only by name. Talos' realm is Destruction and storms. *Curses* * Bringing an Eastern …

  • Waukeen

    [[File:678853 | class=media-item-align-center | Waukeen.png]] *Domains for Clerics:* Trickery. A Cleric of Waukeen is called Opportunist. Waukeen, goes by many names: Waukeen, Lady Luck, Misfortune, Wealth, and God of Coppers. Waukeen's …

  • Sune

    [[File:678845 | class=media-item-align-center | Sune.png]] Sune is referred to by name, or Lady Love. Her realm is love, and beauty. *Praises* * (I was) Kissed by Sune- Love at first sight. * Taking tips from Sune- Compliment that someone …

  • Shar

    [[File:678844 | class=media-item-align-center | Shar.png]] Shar is often just called Shar. Their realm is Darkness and Sorrow. *Curses* * Shar's pity- Something that is worthless or unrealistic. * Shar's blessing- a person blinded at birth. …

  • Azuth

    [[File:678821 | class=media-item-align-center | Azuth.png]] Azuth is known only by his name. His realms are Rituals, and his being is the conduit through which wizards draw magic. *Praises* * Raising a Finger- Calling on Azuth's Connection * …

  • Correllon

    [[File:678824 | class=media-item-align-center | Corellon_Larethian_2.png]] *Domains for Clerics:* Arcana, Knowledge. A Cleric of Correllon is called Virtuoso. Correllon is known as The Great Artist, or Father of the Stars. His realms are …

  • Oghma

    [[File:678841 | class=media-item-align-center | Oghma.png]] *Domains for Clerics:* Knowledge. A Cleric of Oghma is called Scrivener. Oghma is simply called Oghma. Their realm is knowledge, and collection. *Praises* * Blank paper and …

  • Leira

    [[File:678834 | class=media-item-align-center | Leira.png]] Leira is called by name and is also well known as the Fickle Goddess. Leira's realm is Illusions. *Curses* * Seeing Leira- To be tricked by magic or sleight. * Forgetting to Check …

  • Savras

    [[File:678842 | class=media-item-align-center | Savras.png]] Savras is known as The Eyes of the Gods, as well as plain ole Savras. Savras' realm is divination. *Praises* * Seeing through Savras- To find the truth hidden from you. * Eyes like …

  • Chauntea

    [[File:678825 | class=media-item-align-center | Chauntea.png]] Chauntea is referred to as the The Caring Wife, and by name. Her domain is life, and she is responsible for Humanity alongside her husband [[Ilmater]]. *Praises* * A visit from …

  • Ilmater

    [[File:678831 | class=media-item-align-center | Ilmater.png]] Ilmater is referred to as the Martyred Husband, or by his name. *Praises* * Passing the trials of Lathander- To overcome one's fears of rejection and propose, or win over your bride's …

  • Malar

    [[File:678836 | class=media-item-align-center | Malar.png]] *Domains for Clerics:* Nature, Death. A Cleric of Malar is called Hunter. Malar is known as the God Who Hunts, or the Wretched Wolf. His domain is of the hunters, and predators. * …

  • Ehlonna

    [[File:678827 | class=media-item-align-center | Ehlonna.png]] *Domains for Clerics:* Nature, Life. A Cleric of Ehlonna is called Martyr. Ehlonna is known as Mistress of The Woods, or the Pale Lady. Her realm is preservation and prey. * …

  • Torm

    [[File:678848 | class=media-item-align-center | Torm.png]] Torm is know as Torm, and the Gauntlet of Eldath. Torm's realm is Courage. *Tenets* # Face your fears, so that you can overcome them. # Fear not failure, but fear inaction. # Carry …

  • Mask

    [[File:678837 | class=media-item-align-center | Mask.png]] *Domains for Clerics:* Trickery. A Cleric of Mask is called Prowler. Mask is known as Mask Their realm is Thievery. *Tenets* # Take all you can acquire. # Pay only to silence …

  • Eldath

    [[File:678828 | class=media-item-align-center | Eldath.png]] Eldath is known as Eldath. His realm is Peace. *Tenets* # Debate, but never argue. # Never fight, and you will never know defeat. # Speak against war in all forms. # Shelter all …

  • Tyr

    [[File:678851 | class=media-item-align-center | Tyr.png]] Tyr is known as Tyr, or the Shield and Scales of Eldath. Tyr's realm is Justice. *Tenets* # Act only when Justified. # Enact Justice upon the wicked. # Act as Arbiter for those in …

  • Heironeous

    [[File:678829 | class=media-item-align-center | Heironeous.png]] Heironeous is known as Heironeous, as well as The Bolt of Eldath. Heironeous' realm is Honor. *Tenets* # Your word is your bond, never break it. # Treat others with respect. # …

  • Helm

    [[File:678869 | class=media-item-align-center | 1000x1000px | Helm.jpg]] Helm is known as Helm, and the Right Gauntlet of Eldath. Helm's realm is Protection. *Tenets* # Protect the weak. # Protect yourself. # Protect the righteous.

  • Tritheon

    [[File:678849 | class=media-item-align-center | trithereon02.png]] Tritheon is known as Tritheon as well as The Diadem of Eldath. Tritheon's realm is Freedom. *Tenet* # Do not impose upon the freedoms of others.

  • Hiddukell

    [[File:678830 | class=media-item-align-center | hiddukel.png]] Hiddukel is known as The Coward The Coward's realm is cowardice. *Tenets* # Fear will keep you alive. # Preserve yourself before others. # Turn from danger, and let those more …

  • Bane

    [[File:678822 | class=media-item-align-center | Bane_symbol_-_Mike_Schely.jpg]] Bane is known as The Tyrant. The Tyrant's realm is tyranny. *Tenets* # If you have power, sustain it. # If you do not have power obtain it. # Abide the Law. # …

  • Bhaal

    [[File:678823 | class=media-item-align-center | bhaal.jpg]] Bhaal is known as The Murderer. The Murderer's realm is Murder. *Tenets* # Remove the weak from this world. # Seek the end of all beings. # Find safety in your own cunning. # Wet …

  • Iuz

    [[File:678832 | class=media-item-align-center | Iuz.jpg]] Iuz is known as The Oppressor. The Oppressor's realm is oppression. *Tenets* # Put people in their place. # Show your superiority and prove it. # Let it be known the differences that …

  • Pantheon

    The Gods are split into three sets. The first and most powerful set are called the *[[Creator Gods]]*. They are Higher beings who exist without the influence of any other powers. They are called the creator gods because it is they who shaped everything. …

  • Grim Warden

    _"I'm not really one for titles" - Alfo Nightmantle_ *Basic Concept* Wardens have one job: the protection of their charge. They are loyal, determined, and steadfast, fighting a warden may feel like trying scale a mountain. One who's called a Grim …

  • Shadow Singer

    _"It's got a nice ring to it." -Valerian Redwyne_ *Shadow Singer?* Val: "It's- well, that's me, of course. Stick to the shadows, except when you shouldn't." "...Oh, more than that? Well. Alright. A shadow singer is a very... sketchy, if you will …

  • Lord of Vermin

    *Basic Concept* While ordinary druids have authority over companion animals and the beasts around them, Vermin Lords command swarms of vermin. Rats, bats, and ravens flock to them, and Vermin Lords are never found without spiders or other creatures in …

  • Sindaleth-Underdark Passage

    [[File:667449 | class=media-item-align-center | Unde.jpg]] _"Alone and cold, I wandered the same halls for decades. In doing so I lost myself."_ -Mitch Barlow, after remembering the truth. The Gladrathi way of reaching the Underdark, which up until …

  • Purple Worm

    [[File:665984 | class=media-item-align-center | PW.png]] The massive burrowing monster known as the purple worm terrorizes the creatures of the Underdark as it chews through solid rock in pursuit of prey. A dimwitted, ravenous force of nature, this …

  • Kobolds

    [[File:665945 | class=media-item-align-center | KB.jpg]] Kobolds are craven reptilian humanoids that worship evil dragons as demigods and serve them as minions and toadies. Kobolds inhabit dragons' lairs when they can but more commonly infest dungeons …

  • Duergar

    [[File:667398 | class=media-item-align-center | DG.png]] The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind flayers. Held in captivity for generations by the illithids, the …

  • Drow

    [[File:667399 | class=media-item-align-center | Drow.jpg]] In the Underdark, a population of exiled and reviled elves live quietly, plotting the fall of all other races. These cruel and vindictive elves seek nothing more than power for power's sake. …

  • Gricks

    [[File:667409 | class=media-item-align-center | GR.png]] The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its hungry …

  • Zombies

    [[File:667456 | class=media-item-align-center | ZM.jpg]] From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too …

  • Skeletons

    [[File:667438 | class=media-item-align-center | SKT.jpg]] Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places saturated …

  • Wight

    [[File:667452 | class=media-item-align-center | WG.jpg]] Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord …

  • Redwyne

    *[[Lander Redwyne]]* - Patriarch of the Family *[[Ophira Redwyne]]* - Matriarch of the Family *[[Uncle Draxus Redwyne]]* - Second Eldest of the Family- Missing *[[Daniel Redwyne]]*- Inheritor of the Family *[[:val | Valerian Redwyne]]* - …

  • Nightmantle

    *[[:alfo | Alfo]]* Fripple Dogmeat - Alfo's male cousin, is a ranger hero with a boar companion that Alfo saw attending a fighting competition in Sindaleth. Franklefrag Bigbottom - Alfo's uncle, underdark explorer. Was killed in a furnace by a …

  • Criticals

    The Epic collection of all actions critical. Both blunders and successes are cataloged here. h2. *Successes* *[[:alfo | Alfo]]* - Waits 2 turns, natural 20 across a multiple check obstacle. *[[:val | Valerian Redywne]]* - Double nat 20 to use a …

  • Lliira

    [[File:678835 | class=media-item-align-center | Lliira.png]] *Domains for Clerics:* Light, Life. A Cleric of Lliira is called Wag. Lliira is known as the Smiling Daughter, or as the Laughing Goddess. Her realm is joy, and light. *Praises* …

  • Cyric

    [[File:678826 | class=media-item-align-center | Cyric.png]] Cyric is known as The Liar. The Liar's realm is lies. *Tenets* # Deception is the path to power. # Twist your words, to bend the weak to your will. # Deceive those that would harm …

  • Alfo's Mark

    This mark was acquired by Alfo after he made a deal with an orc warlock, for a magical item. So far, it appears to be transmitted through touch. It has spread throughout Sindaleth quite rapidly even marking [[:kingelidyr | Elidyr Ashebow]]. The …

  • Forge Home

    [[File:667406 | class=media-item-align-center | Forgehome.jpg]] _"Yeah, we've got wealth here in Forgehome, but it's all useless. We're miles underground, with no hope of reaching the surface to spend it."_ Spurog Blackpick, Diamond miner. The …

  • Cursed Bloodline

    "Just because I can turn you to "stone" doesn't mean you can be stone cold to me." _Manuya Teoshi_ *Basic Concept* The curse is a form of wild magic the manifests in a person giving them great power but over time changes them. It allows the affected …

  • Dark Lake

    [[File:667397 | class=media-item-align-center | darklake.jpg]] _"We know not the origin of the Dark Lake, nor how to sift through its rumors."_ -Everette Oakbottom. Lt. Ranger of the Ashewood Rangers. A lake that runs deep, and fraught with danger. …

  • Glutton's Teeth

    [[File:665924 | class=media-item-align-center | Glutton_s_Teeth.jpg]] _"Atop the distant hill lies a fortress surrounded by several spikes of stone jutting out as teeth, and from bottom of the hill to the front gates, marching in an orderly fashion is …

  • Learning A new Language

    So you're here because you want to learn a knew language in D&D. First off, you're going to need not only a competent and willing tutor, but the appropriate amount of money to acquire educational tools. If you chance across the tools, or if the tutor …

  • Creator Gods

    h2. _*Creator Gods*_ *[[Lathander]]*- Cycle of Life, Order, Humans, Balance. *[[Mystra]]*- Magic, Mystery, Balance. *[[Silvanus]]*- Wilds, Balance, Brothers. *[[Auril]]*- Ice, Tundra, Elves, Betrayal, Plots. *[[Ulaa]]*- Mountains, Dwarves, …

  • Created Gods

    The created gods do not answer prayers, nor do they openly affect the world. Their influence is always noticed through the actions of mortals. h2. _*Major Created Gods*_ *[[Tempus]]*- War *[[Eldath]]*- Peace h2. _*Minor Created Gods*_ …

  • On taking Oaths

    There are several ways to become a Paladin. Not all of them are righteous. The idea of a Paladin is one most have some familiarity with. A religious warrior who upholds all that is good and smites all evil, but there are others. *The half-elf orphan, …

  • Codified Laws

    Ongoing Project: 7 sets of law that the world observes to be just. [[Council Laws]]- Laws of the Northern Realm. Laws set by the Dominion of Nilve-Thalor. [[Fjordin Laws]]- Laws of the Southern Realm. Laws crafted by the King-Bishop, Dukes, Barons, …

  • Council Laws

    1. The Dominion of Nilve-Thalor- All things legal and binding within the Domain of Crisidea, will be presided over no less than two-thirds of the Council. All matters shall be handled via debate and courtly intrigue. 2. Popular Vote- Upon decisions of …

  • Fjordin Laws

    1. Hue and Cry- Anyone who would bear witness to a crime being committed is obligated to cry out as to alert any nearby who would aid them in catching the perpetrator. Any who would falsely Hue and Cry, would be punished with 2 days in the stocks, and …

  • Galleon Laws

    1. Emperor's Initiative- All laws are decreed by the emperor alone. 2. Curfew- Within the City of New Crest, candles, lanterns, and lamps are to be put out at 8 in the evening. Those inclined to be outdoors must do so in their own garden, any found …

  • Accepted Laws

    1. Trade- Trade is allowed between any two parties. No person is to limit trade except for the following: * Wartime Embargo- Two countries at war may embargo goods between each other. * Dangerous Substances- Are to be limited at the source of import …

  • Traditional Laws

    1. Right to Trial by Arms- A person whose honor or integrity is challenged by an equal, has the right to demand Trial by arms. * The Arms shall be determined by the challenged party. * The Arms shall be provided by the challenging party. * Arms are …

  • Cosmic Law

    Godhood- The status of Godhood is one that can only be inherited or gifted by others, no strides can be taken intentionally that lead to its lofty status. Creation- All that exists physically has been created by us, all that exists spiritually is …

  • Armed Forces

    Not surprisingly, the world of Mythweald has several nations, and each nation develops new military doctrines and stratagems. Of all the countries in Mythweald, these are the ones with large armed forces. * [[Crestline Imperial Army]] * [[Crisidean …

  • Crestline Imperial Army

    Boasting the highest number of troops, and the strongest naval force in the world, the Crestline Imperial Army has long standing traditions and is separated into several distinct groups. * [[Imperial Auxiliaries]] * [[Imperial Cavalry]] * [[ …

  • Crisidean National Defense League

    The Crisidean National Defense League is comprised of two main forces and a single set of special units. While it is lacking in large numbers, the troops of Crisidea often have centuries of experience. * [[Crisidean Abjurers]] * [[Crisidean Evokers …

  • Gladrathi Homeland Defense

    While not a particularly large force itself, it is one of the most mobile and hard to defeat forces in existence. This is the only army with entire sections made of animals. * [[Gladrathi Scout Core]] * [[Gladrathi Royal Core]] * [[Gladrathi …

  • Vale Peace Corps

    A simple, yet effective army, that pulls its troops and training from various sources across Mythweald. * [[Medic Corps]] * [[Militia Corps]] * [[Battle Corps]] * [[Entrenchment Corps]]

  • Fjordin Army of Ulaa

    Possibly the most versatile and specialized armed forces of Mythweald. This army is made of many smaller groups. Some of them mere clans, others specialized forces. * [[Kimber Guard]] * [[Nightmantle Clan]] * [[Blackrock Clan]] * [[Ulaa's …

  • Misc Forces

    Various Mercenary groups, wandering armies, and brigands make the list of armed forces. * [[Clan-Wrath-Hammer]] * [[The Black Brigands]] * [[Pirates of the Northern Sea]] * [[Lords of Greycastle]] * [[Chivalric Knights]] * Others to be …

  • Imperial Auxiliaries

    Two large and important parts of the Imperial Army are its Auxiliaries. *The Carls-* The Carls are heavily armored and extraordinarily efficient melee combat troops. They are often attached to the flanks of a smaller army, or as the front lines in …

  • Imperial Cavalry

    The Imperial Cavalry is divided by the following attachments. Any ground force can expect at least one of these attachments. *Light Horsemen-* The purpose of the light cavalry is to skirmish, scout, and flank enemies. *Heavy Horsemen-* The purpose …

  • Imperial Fleet

    The largest portion the the Imperial Army is its fleet, and they are treated very well. With ships ranging from galleons, to triremes, this fleet has seen deployment in every major conflict in history, and is the heart of Crestline Traditions.

  • Imperial Legions

    The Imperial Legions are not to be trifled with. It is this portion of the Imperial Army, that conquered [[Sindaleth]]. Its members follow a ranking system. Each legion is comprised of 120 troops, and multiple attachments depending on the perceived …

  • Imperial Mages

    Member of the Imperial Mage's Guild are draw lotto every 2 years. Those that draw service join the Imperial Army. They are often spread throughout the ranks depending upon skill, and there are no specific mage units, but each attachment and legion can …

  • Imperial Marines

    The second most prestigious armed forces in the Imperial Army are the Marines. These troops are effectively sea legions.

  • Crisidean Abjurers

    Of the Crisidean Defense League, the Abjurers play the part of homeland security. This section of the army provide police level security for the citizens and nation. The ranks are: *Abjurer-* Rank and file officer of peace. Their duties include …

  • Crisidean Evokers

    Similar to the Abjurers, the Evokers are the active duty military of the Crisidean Defense League. These elves pursue combat as opposed to peace. Ranks include: *Evoker-* Mages of no small talent. *Wardens-* Leading forces of up to 1000 evokers. …

  • Crisidean Special Forces

    This is a shadier less well described portion of the Crisidean Defense League. They don't have any obvious ranks, but act as espionage for Nilve-Thalor.

  • Daniel Redwyne

    [[File:678796 | class=media-item-align-none | Daniel_Redwyne.jpg]] Valerian's Older brother and family rival. They often had disputes, and brawls as children. As they grew older Val began to outsmart Daniel. Daniel stands to inherit the family's …

  • Uncle Draxus Redwyne

    [[File:678797 | class=media-item-align-center | 400x915px | Draxus_Redwyne.jpg]] Draxus is Valerian's Uncle on his father's side of the family. Uncle Drax, as he was known, was an adventurer of some repute but was lost during an expedition lead by the …

  • Lander Redwyne

    [[File:678799 | class=media-item-align-center | Lander_Redwyne.jpg]] Valerian's Father. A stately man whose political and monetary power are rising steadily every year. He did not spend as much time with Val as a boy, he probably should have.

  • Ophira Redwyne

    [[File:678800 | class=media-item-align-center | Ophira_Redwyne.jpg]] Val's mother. She is beautiful, and the niece of the current Crestline Emperor. She was a fine mother, caring for her children and supporting her husband's decisions. Although …

  • Elya Redwyne

    [[File:678798 | class=media-item-align-center | Elya_Redwyne.jpg]] Another of Val's Cousins. With her father lost during expedition, and her mother passing away tragically early, she lived under the careful watch of [[Lander Redwyne]]. Every bit …

  • Galleon

    The Largest known human family in the world. They are a successive breeding and widespread family that rules the Crestline empire. Most nobles claim heritage, or at least marry into the family. [[:emperor | Emperor Orvath Galleon]] - Current Emperor …

  • List of Prophecies and Visions

    *Tam's First Vision* - The Eye of the Sunwatchers is the answer to restoring the magical connection to between other realms and Mythweald. The Eye will open the Shadow and Faerie. *Tam's Second Vision* - Orbs of blinding light and obfuscating shadow …

  • Mak-Nona

    [[File:665955 | class=media-item-align-none | Mak_Nona.jpg]] Southernmost mountain-city of Emberhearth. It is Holy ground, and revered as the Dragon Slayer city.

  • Crisidea

    [[File:678811 | class=media-item-align-center | Crisidea.jpg]] The northernmost tundras of Mythweald are called Crisidea, meaning Lands of the Cold God.

  • Nubixis

    [[File:678813 | class=media-item-align-center | Nubixis.jpg]] The Maw Lands, as the commoners call it. Nubixis is a harsh and unforgiving desert in the south. It is separated from the rest of Mythweald by a large chasm, and a sea.

  • Ashewood

    [[File:678810 | class=media-item-align-center | ashewood.jpg]] The woods in the Northernmost region of The Vale. To the north of Ashewood are the Korin's Head Mountains.

  • Tila Estate

    This grand and opulent estate lies dead center of the three largest roads in all of Mythweald. The Gold road, travelling from the coasts of Crest, across the ghost lands, over the Fjords of Emberhearth. The Paragon's Path, spanning the plains of …

  • Fun in The Underdark Park

    _"Lying upon the outskirts of Forgehome is a large fenced in amusement park. Across the front gate you see a sign that reads, FUN IN THE UNDERDARK PARK, and a large red X has been painted across it."_ -DM Drew's Description Once a place for the Fjordin …

  • The Axe of Dromar

    _"With my blessings, receive my axe, and use it to cleave your foes in twain"_ -The Spirit of Dromar. An axe by any other name is still an axe, but an axe wielded by the ancient warrior Dromar, that's probably something to hold onto. Received by …

  • Drift Breaker

    _"WOOOOOOOOOOSSSSSHHHH"_ - The sound of the hammer being swung. This warhammer is made entirely from what appears to be white oak covered with tar. The head is Rectangular, and is reinforced with iron bars and rivets at either end, it is embossed with …

  • Bugbears

    [[File:697270 | class=media-item-align-center | Bugbear.jpg]] Bugbears are born for battle and mayhem. Surviving by raiding and hunting, they bully the weak and despise being bossed around, but their love of carnage means they will fight for powerful …

  • Hobgoblins

    [[File:697273 | class=media-item-align-center | Hobgoblins.jpg]] Hobgoblins have dark orange or red-orange skin, and hair ranging from dark red-brown to dark gray. Yellow or dark brown eyes peer out beneath their beetling brows, and their wide mouths …

  • Umber Hulk

    [[File:697599 | class=media-item-align-center | Umber_Hulk.jpg]] An abominable horror from deep beneath the earth, an umber hulk burrows into cave complexes, dungeons, or Underdark settlements in search of food. Those lucky enough to survive an umber …

  • Tila Staff

    *Steward* -[[:redrick | Redrick Tramdus]] - Combat Ally, Level 8 Oath of The Crown Paladin. *Marshall* -[[:castle | Alador Copperheart]] - Combat Ally, Level 7 Banneret Fighter. *Priest* -[[:ddas | Dodrum Agateskin]] - Doesn't Adventure. …

  • Reaping

    *Grim At levels 1-4:* Your fate leaves you feeling grim, the desire to kill is deep within you.. Effect- You gain a +2 to all damage dealt. *Dark At levels 5-9:* Your fate taints your mind, filling your thoughts with death. Effect- You gain a …

  • Wandering

    *Practiced At levels 1-4:* Your fate takes you where it will, whimsically. Effect- Once every 24 hours you may choose a location to travel to, you may perform tasks such as gathering firewood, hunting, and scouting without impeding progress. * …

  • Uncertainty

    *Unclear At levels 1-4:* Your fate is ... unclear. Effect- You may ask the DM a yes or no question once per session. *Unsure At levels 5-9:* Your fate leaves you feeling ... unsure. Effect- You may ask the DM a yes or no question twice per …

  • Rhoskan's Armory

    Rhoskan's power over the arcane forge makes him, potentially, [[The Night Guard]]'s most formidable ally. In order to fulfill his promise to our heroes, Rhoskan has begun working on potent, one-of-a-kind items for each member of the Night Guard. *[[ …

  • Valerian's Armor

    _A legendary suit of armor fit for a Baron, made for a Bard._ Rhoskan requires the following ingredients to make this armor: *One pound of Elegite Crystals, to etch into the armor.* *10 pounds of Dragon Hide, to provide protection.* *One …

  • Tam's Staff

    _With the proper materials, Rhoskan could make a new staff for Tam, a staff of Epic proportions..._ Rhoskan requires the following ingredients to make this staff: *A Mageroyal Flower to act as a focus.* [[The Maiden Tree | OBTAINED: The Maiden of …

  • Alfo's Blade

    _A sword smithed for the Grim Warden. An artifact for the Maddened Child._ Rhoskan requires the following ingredients to make this sword: *Dimeritium Bar to make the blade.* *Aberrant Hide for a wrapped grip.* IN PROGRESS: Alfo knows which …

  • Manny's Amulet

    _A magical amulet, whose beauty is only matched by that of the wearer._ Rhoskan requires the following ingredients to make this amulet: *Pure Gold, for the setting.* IN PROGRESS: Shouldn't be too hard to find; however, Manny hasn't set aside …

  • Ogre

    [[File:713487 | class=media-item-align-center | Ogre.jpg]] Ogres are as lazy of mind as they are strong of body. they live by raiding, scavenging, and killing for food and pleasure. The average adult specimen stands between 9 and 10 feet tall, and …

  • Owlbear

    [[File:713493 | class=media-item-align-center | Owlbear.jpg]] An owlbear's screech echoes through dark valleys and benighted forests, piercing the quiet night to announce the death of its prey. Feathers cover the thick, shaggy coat of its bearlike …

  • Winter Wolf

    [[File:713495 | class=media-item-align-center | Winter_Wolf.jpg]] The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur. Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly …

  • Dryad

    [[File:713497 | class=media-item-align-center | Dryad.png]] Travleers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows. …

  • Silver Dragon

    [[File:713509 | class=media-item-align-center | Silver_Dragon.jpg]] The friendliest and most social of the metallic dragons, silver dragons cheerfully assist good creatures in need. A silver dragon shimmers as if sculpted from pure metal, its face …

  • Elementals

    Elementals are incarnations of the elements that make up the universe: air, earth fire, and water. Though little more than animated energy on their own planes of existence, they can be called on by spellcasters and powerful beings to take shape and …

  • Circle of Vermin

    General Druid philosophy - _It is always sunrise somewhere; the dew is never dried all at once; a shower is forever falling; vapor is ever rising. Eternal sunrise, eternal dawn and gloaming, on sea and continents and islands, each in its turn, as the …

  • Klauk's Ring

    _A ring with the power to bring Joy and Life._ Rhoskan Requires the following ingredients to make this ring: *A cerulean Gem worth 500 Gold Pieces* -Side Quest [[A Night to Remember]]- Completed *A blessed golden band* Obtained. *The Rune of …

  • Solest's Visage

    _A Helm for vigilant warriors pursuing their foes ._ Rhoskan Requires the following ingredients to make this Helmet: *Two Bronze Bars, Forged in Elemental fire.* *Silver Chains, touched by the astral plane.* *A comfortable arming cap.* * …

  • Celest's Visage

    _A Helm for vigilant warriors pursuing their foes ._ Rhoskan Requires the following ingredients to make this Helmet: *Two Bronze Bars, Forged in Elemental fire.* Obtained. *Silver Chains, touched by the astral plane.* Main Quest Chapter 23. …

  • The Great and Misunderstood Rift in Time

    _"I feel as though they'll blame me, blame me for what is happening, for what is going to happen. One day I'll tell them. Hopefully they can forgive me for what I've done."_ -Syl Spellweaver, Dragonslayer, and Faithful of Oghma. None of the Night Guard …

  • Rage, The Story of my voyage

    Rage- An Ulf Yngvald Story Rage, the feeling ever present in my mind, at the back... mingling among my other feelings. Rage is ever present, a desire to tear the annoying into smaller pieces. Rage is a feeling that has never left me, a feeling I can …

  • Gladrathi Scout Core

    A group of highly trained individuals. The Gladrathi scout core often provide the main fighting forces of the Gladrathi Homeland Defense. They are responsible for scouting positions, performing light skirmishes, and setting up entrenchments. To serve any …

  • Gladrathi Royal Core

    More of an attache than a real fighting force. These archers are the finest in all of Mythweald and often march into battle with the Gladrathi Prince.

  • Gladrathi Beast Core

    Gladrathis of a connection to nature, and desire to serve their country make up this core of soldiers. They fight alongside natural beasts they have befriended and are legendary for having scared away more soldiers than they've killed.

  • Gladrathi Hippogriff Cavalry

    An extraordinarily mobile response team of soldiers, the Hippogriff Calvalry are usually assigned a task that the rest of the army is unaware of. Their jobs include search and seize, raze and run, as well as fighting aerial enemy combatants.

  • Medic Corps

    The Medic Corps of Vale is renowned for its mobility during battlefield maneuvers and their tenacity when faced with combat. They boast the only combat able medics in all of Mythweald.

  • Militia Corps

    The Militia Corps first started during the Wars of Oppression when Velos was sieged. This regiment is comprised primarily of Elven Archers born within the Vale, that feel a need to protect the border between Vale and Ei'dath.

  • Battle Corps

    The First and Second Battle Corps of Pabshaw have seen dozens of conflict throughout the past century, and maintain some of the bravest men and women to have ever served the Vale. Their pride is monumental to their strategies, and are bold in the face of …

  • Kimber Guard

    The Royal army of the King-Bishop of Emberhearth. These are the most elite fighting forces in all of Emberhearth. They are seasoned veterans who have seen several campaigns and have fought various foes. A force to be reckoned with for sure.

  • Nightmantle Clan

    Less a group of soldiers and more a group of rangers, these Fjordins keep the darker creatures that inhabit Emberhearth at bay. They don't typically see combat, but have been called upon as scouts on occasion.

  • Blackrock Clan

    The primary mercenaries within Emberhearth. This clan of well associated soldiers have been in service for hundreds of years, and are loyal to the causes that pay them most.

  • Ulaa's Cohort

    Gnomish healers, this Cohort rarely sees active combat. They instead focus on keeping soldier deaths down, and provide healing to the sick and injured. They are peaceful, will not raise a weapon, and will heal without regard to enemy or ally.

  • Bishop's Battalion

    The battalion that escorts the Bishop. It is generally only a political show, as the Bishop picks the group based on who he desires to favor.

  • Army of Galdur

    The toughest of the rough, the roughest of the gruff. These are above ground Fjordins who have been fighting as long as they've been alive.

  • Army of Mak-Nona

    Well practiced in the art of fighting Dragons, these soldiers generally only see conflict against magical beasts, but have been included in nearly every Fjordin campaign in record. They however will not fight religious orders, for fear of upsetting the …

  • Army of Emberhearth

    Fjordins of the homeland. This army is the most substantial of them, even containing a few friendly stone giants.

  • Army of Ironmaw

    One of the smaller armies of Emberhearth. This force is relatively new, and has not seen combat in the past 100 years.

  • Army of Kinghold

    A slight army. Its troops are however fearless and well armed. It is said that King's Hold is home of the finest smiths in all of Mythweald.

  • Army of Deepguard

    The army of Fjordins responsible for protecting the surface world from the Underdark. They've been receiving reports of an uprising amongst the Drow. They are however sure it will die down as usual.

  • Entrenchment Corps

    Riverfolk Mages. They excel in battlefield manipulation, and supporting defensive maneuvers.

  • Wayfinding

    *Practiced At levels 1-4:* Your fate takes you where it will, whimsically. Effect- Tam can always choose at any point to return to his "Home." When he does so, he and up to 10 willing creatures may travel to his last plane and location of residence. …

  • Archfey Patrons

    *Murdock Mistymane-* _Lord of Spring, Nobility and Renewal. Joy and Excitement._ Lord Murdock Mistymane is the Patron of several Warlocks. He prefers adventurers of noble lineage or backgrounds and will create pacts with Good aligned mortals. He …

  • Fiend Patrons

    *Mosohr-* _Ruler of Fiudess._ Mosohr is cruel and enjoys torture. He prefers to make pacts with those seeking vengeance or pain to those who have wronged them. He often twists his deals to include angles with never provide relief from personal agony. …

  • Valerian's Suit

    _A legendary suit fit for a Baron, made for a Bard._ Rhoskan requires the following ingredients to make this armor: *One pound of Elegite Crystals, for trim* Side quest-[[A Knack for Flourish]] *10 pounds of Dragon Hide, to provide protection.* …

  • The Sun's Shadows

    [[File:788478 | class=media-item-align-center | Sun_s_Shadows.jpg]] The Finest Urban protection a Prince can afford. [[:manuya-teoshi | Manuya Teoshi]] paid these men, and had them personally silenced and tested. While Travelling in an Urban …

  • Knights of Vale

    [[File:788476 | class=media-item-align-center | Knights_of_the_Vale.jpg]] The Knights of Vale are a group of well trained Cavalrymen. Hired by Redrick to help support the party during their travels, he vouches for their honour and prowess. While …

  • Quests

    *Main Quest* [[The Contract]]- Signed [[Investigations]] [[Task Unit Requests]]

  • Dragons

    h2. Metallic *[[Gold]]* *[[Silver]]* *[[Bronze]]* *[[Brass]]* *[[Copper]]* h2. Chromatic *[[Red]]* *[[Black]]* *[[Green]]* *[[Blue]]* *[[White]]* h2. Other *[[Half-Dragons]]* *[[Wyverns]]* *[[Faerie]]* *[[Turtle]]* *[[ …

  • Courage

    *Bold At levels 1-4:* Your fate leaves you emboldened. Effect- You are immune to the frightened condition. *Brave At levels 5-9:* Your fate emboldens your allies. Effect- Allies within 10ft of you are immune to the frightened condition. * …

  • Crestliners

    h2. *Crestliners (Human)* Those that inhabit the eastern shoreline called the Crestline region call themselves Crestliners. They are often Green eyed, and brown-black haired, although there is variation with some orange and blond mixed in. They live in …

  • Valemen

    *Valemen (Human)* Those that inhabit the western valleys of The Vale are called Valemen. They have varied skin tones and hair colors, but the most distinguishing feature is their purple eyes, as well as their ties to natural magic. Most lead peaceful …

  • Fjordins

    *Fjordins (Dwarves)* Dwarves hailing from the Southern FJords of Emberhearth are often called Fjordins. They are often have black to fire red beards, and age at one third the rate of humans. Fjordins follow Dwarvish naming traditions. [[File: …

  • Crisideans

    *Crisideans (Ice Elves)* Ice Elves, or Crisideans, originate from another island continent, they are slim, and pale people with white to gold hair. Their eyes are generally a solid color. Crisideans follow Elven naming traditions. [[File:796508 | …

  • Gladrathi

    *Gladrathi (Wood Elves)* Elves from the wooded mountains of north western Ei'dath are called Gladraths, they have blonde to brunette hair color and always green eyes, with deep bronze skin. Gladraths follow Elven naming traditions, but can choose …

  • Riverfolk

    *Smallfolk-Halflings-Riverfolk (Halflings)* Halflings are always referred to as one of these names, the Fjordins, and Crisideans call them Riverfolk, Valemen call them Halflings, and Crestliners call them Smallfolk (which is widely considered derogatory …

  • Deep Elves

    *Deep Elves (Drow)* Drow, otherwise known as Deep Elves, used to be Crisideans. Known as Atrandist extremists they sought to seperate themselves from the Karuth and built dwellings underneath Mythweald. Centuries of exposure to the Aether as mutated …

  • Eladrin

    *Eladrin (Fey Elves)* Fey Elves, or Eladrin, originate from Gladrathi who migrated and settled in the Faerie. They are quite mischievous and whimsical. They have all sorts of varied appearances, listing them all would be quite impossible. Eladrin …

  • Lightfoot

    *Lightfoot (Halflings)* Lightfoot halfings are, as their name suggests, light on their feet. They live in bigger settlements and stray from the popular isolationism that runs rampant in their cousins. They have a variety of looks and identifying marks. …

  • Ghostwise

    *Ghostwise (Halflings)* Ghostwise halflings are the most isolationist of the Halflings. They tend to only care about their families and clans. They look as most halflings do, but usually have some sort of tattoo or face painting to identify their clan. …

  • Stoutheart

    *Stoutheart (Halflings)* Stoutheart halfings are a proud and family oriented people. They live in larger communities of halflings and prefer to keep to the family. They are generally blond with green eyes. While Stoutheart don't enjoy adventuring as …

  • Hill Dwarves

    *Hill (Dwarves)* Wherever there are mineral rich hills, Hill dwarves can be found nearby. Hill dwarves often have red hair, and pale skin. They prefer to live in cool and moist climates. They have a natural hatred of orcs. Hill Dwarves follow …

  • Mountain Dwarves

    *Mountain (Dwarves)* Wherever there are deep mountains filled with ore mountain dwarves can be expected to turn a profit. Mountain dwarves usually have steely to black hair. They prefer to live in cold and dry climates. They have a natural hatred of …

  • Gold Dwarves

    *Gold (Dwarves)* Wherever there are great works of engineering and art, gold dwarves are surely responsible. Gold dwarves often have black and brown hair, and deeply tanned skin. They don't want the most of everything, they want the best, and it shows …

  • Iron-Tooth Clan

    *Iron-Tooth Clan (Half-Orc)* Half-Orcs from the Iron-Tooth clan traditionally keep themselves well groomed. They have silky black hair and grey skin. They are more civilized than the other clans, and have a decent standing with nearby settlements. …

  • Mean Bow Tribe

    *Mean Bow Tribe (Half-Orc)* Half-Orcs from the Mean Bow Tribe are fairly isolationist, and are completely nomadic. They worship Malar, and hunt the wilds, leaving most settlements be. They have green complexions, and tend to shave their heads bald. …

  • Splintered Bones Clan

    *Splintered Bones Clan (Half-Orc)* Half-Orcs from the Splintered Bones Clan are violent and little better than full orcs. They raid settlements, kill travelers and loot tombs. They have green to brown skin tones and pull their long black hair back away …

  • Arkhosian

    *Arkhosian (Dragonborn)* Arkhosians are as old as the dragons themselves. They live incredibly long, and more closely resemble dragons than regular dragonborn. Most Arkhosians have wings. [[File:796505 | class=media-item-align-center | Arkhosian. …

  • Dragonborn

    [[File:796511 | class=media-item-align-center | Dragonborn.jpg]] Ability Score Increase: Str +2 Cha +1. *Age* Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of …

  • Tiefling

    [[File:796533 | class=media-item-align-center | Tiefling.jpg]] Ability Score Increase: Int +1 Cha +2. *Age* Tieflings mature at the same rate as humans but live a few years longer. *Alignment* Tieflings might not have an innate tendency toward …

  • Aasimar

    [[File:796506 | class=media-item-align-center | Aasimar.jpg]]

  • Forest

    [[File:796513 | class=media-item-align-center | Forest_Gnome.jpg]]

  • Rock

    [[File:796528 | class=media-item-align-center | Rock_Gnome.jpg]] Ability Score Increase: Int +2, Con +1. *Age* Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to …

  • Deep

    [[File:796510 | class=media-item-align-center | Deep_Gnome.png]]

  • Yuan-Ti

    [[File:796534 | class=media-item-align-center | Yuan-Ti.jpg]]

  • Tabaxi

    [[File:796531 | class=media-item-align-center | Tabaxi.jpg]]

  • Triton

    [[File:796532 | class=media-item-align-center | Triton.jpg]]

  • Genasi

    [[File:796536 | class=media-item-align-center | Genasi.png]]

  • Goliath

    [[File:796517 | class=media-item-align-center | Goliath.jpg]]

  • Half-Elves

    [[File:796519 | class=media-item-align-center | Half-Elf.jpg]]

  • Pabshawnians

    *Pabshawnians (Human)* Those that inhabit the western coast are referred to as Pabshawnians. They have a range of various skin, hair and eye colors. Their culture is a large melting-pot of various immigrants, and travelers seeking to settle down and …

  • Nubixites

    *Nubixites (Human)* Those that inhabit the Southern wastes call themselves Nubixites. They are often brown eyed, and brown-black haired. They live in a desert nation that possesses an abundance of gemstones, glass, and hidden relics. Nubixites follow …

  • Osdenians

    *Osdenians (Human)* Those that inhabit the North Eastern Isles of Osden call themselves Osdenians. They are often blue eyed, and blond to red haired. They pilot fearsome ships and raid coastal cities and villages to survive. Osdenians follow Anglo- …

  • Greycastellans

    *Greycastellans (Human)* Those that inhabit the South eastern shoreline near the sea of ghosts are known as Greycastellans. They are often Blue eyed, black haired, although there is variation with some brown and blond mixed in. They live upon a great …

  • Emberhearth Inquisition

    An ongoing war started by a rebellion. The main competing forces are: [[The Ullaaian Revolutionaries]] [[The Emberhearth Inquisition]] [[The Crestline Army]] So far three battles have been fought: [[The Battle for Edec Fields]] [[The …

  • The Ullaaian Revolutionaries

    This group of like minded religious zealots fought against the Kingdom and Bishopric of Emberhearth. It was lead by: [[:duchess-bretmorra-goldchain | High-General Bretmorra Goldchain]] [[:duke-thalnor-hornhelm | General Thalnor Hornhelm]] [[: …

  • The Battle for Edec Fields

    Battle fought during the [[Emberhearth Inquisition]] *Competing Forces* The Crestline Armies lead by Generals: [[:roderick-goldcrest | Adder Goldcrest]] [[:val | Valerian Redywne]] and the Inquisition Army lead by: [[:duke-malnir- …

  • The Emberhearth Inquisition

    The Army called to suppress the Rebellion and Heretics during the [[Emberhearth Inquisition]] Lead by: [[:bishop-banmir-fieldfolley | Bishop Banmir Fieldfolley]] [[:duke-malnir-bearfury | Duke Malnir Bearfury]] [[:duke-thaldrus-kingshand | …

  • The Crestline Army

    The Collected Imperial Armies of Emberhearth. The contributing force during the [[Emberhearth Inquisition]]. Lead by: [[:emperor | Emperor Orvath Galleon]] [[:roderick-goldcrest | Adder Goldcrest]] [[:val | Valerian Redywne]] [[:ulf- …

  • The Skirmish of Patriarch Bridge

    A skirmish that took place during the [[Emberhearth Inquisition]]. *Competing Forces* The Crestline Armies lead by: [[:tam | Tamerlane ("Tam") Redwyne]] [[:arclock | Javen Katyr]] [[:wood-elf-hero | Genquen Silverquiver]] [[:emperor | …

  • The Clash of Clan Urgren Mines

    Prolonged Conflict that happened during the [[Emberhearth Inquisition]] *Competing Forces* Inquisition Army lead by: [[:duke-barigar-helmsplitter | Duke Barigar Helmsplitter]] [[:duke-thaldrus-kingshand | Duke Thaldrus Kingshand]] Rebellion …

  • Allies of the Night Guard

    [[:lord-murdock-misty-mane | Lord Murdock Misty Mane]] [[:syllariss | Syllariss (Syl) Spellweaver]] [[:king-logan-suncrest | King Logan Suncrest]] [[:tradeprince | Dragomir]] [[:empress | Dragana]] [[:kingelidyr | Elidyr Ashebow]] [[: …

  • Malar's Lodge

    Malar's Lodge is a membership only hunter group. They reward the members who present trophies of monstrosities and mythical beasts. In order to receive membership within, one must meet the following prerequisites. # Applicant must be taken in for …

  • Teoshi

    [[File:873353 | class=media-item-align-center | Nubixis.png]]

  • Dead Gods

    [[Myr]]- Keeper of the Cycle [[Kul]]- Demise and Lost Causes.

  • Myr

    [[File:901627 | class=media-item-align-center | Myr.jpg]] *Domains for Clerics:* Grave. A Cleric of Myr is called Warden. Myr is known as Myr, but sometimes referred to as_ The Gravekeeper._ Myr's influence lies in the honoring of the dead …

  • Kul

    Domains for Clerics: Death. A Cleric of Kul is called the Schemer. Kul is an evil god whose only desire is destruction of by creation of a hellscape. He seeks to raise the undead and defile holy places. Kul’s only domain, is death, the attrition …

  • The Night Guard and the End of Fate

    * [[Allies of the Night Guard]] * [[Night Guard Bestiary]] * [[Criticals]] * [[Heroes]] * [[Heroic Fate]] * [[Tila Estate]] * [[Rhoskan's Armory]] * [[Night Guard Misc]]

  • Night Guard Bestiary

    *[[Banshee]]* *[[Bugbears]]* *[[Dragons]]* *[[Drow]]* *[[Duergar]]* *[[Goblins]]* *[[Gricks]]* *[[Hobgoblins]]* *[[Kobolds]]* *[[Orcs]]* *[[Purple Worm]]* *[[Skeletons]]* *[[Troll]]* *[[Umber Hulk]]* *[[Werewolf …

  • Night Guard Misc

    [[Alfo's Mark]] [[Learning A new Language]] [[On taking Oaths]] [[Val's Repertoire of Songs, Stories, and World Altering Fibs]] [[Rage, The Story of my voyage]] By - [[:ulf-yngvald | Ulf Yngvald]]

  • The Contract

    To those under the command of [[:io | Sir Ioreth Shanuriel]]. _The Magocracy has dedicated this contract to the pursuit of enabling better relations between the Dominion and yourselves._ *To the Knight Captain of this unit:* You have precisely one …

  • Investigation- The Dormitory

    Case FIle: The Dormitory Reported by: [[:elven-mage | Elmon Moonfinger]] Title: Transmutationist Date Reported: AB 12, 2090 Incident #: 289410 h2. *Incident Information* Incident Type: Odd circumstances. Date of Incident: AB 11, 2090 …

  • Investigation- Missing Components

    Case FIle: The Dormitory Reported by: [[:elf-woman | Apprentice Arnara]] Title: Apprentice Date Reported: AB 12, 2090 Incident #: 289413 h2. *Incident Information* Incident Type: Theft Date of Incident: AB 12, 2090 Location: 110 …

  • A demonstration

    Request for Supervision: Manifestor Ganamede Requested Supervisor: [[:io | Sir Ioreth Shanuriel]] Event: Elemental Conjuration Class Date: AB 12, 2090 Location: Manifestor's Ampitheatre, Arcana Courts Ward: Education Additional …

  • Investigations

    [[Investigation- The Dormitory]] [[Investigation- Missing Components]] [[Investigation- Supply Chain Integrity]]

  • Wards of Nilve-Thalor

    h3. *[[First Ward- Market]]* h3. *[[Second Ward- Fountain]]* h3. *[[Third Ward- Entertainment]]* h3. *[[Fourth Ward- Housing]]* h3. *[[Fifth Ward- Education]]* h3. *[[Sixth Ward- Parish]]* h3. *[[Seventh Ward- Industrial]]* h3. *[[ …

  • First Ward- Market

    [[File:876780 | class=media-item-align-center | 1st_ward.jpg]] There are 6 Shops you have been to. Armorer- [[Bewitched Bulwarks]] Blacksmith- [[Bill's Brands]] Alchemist- [[Alchemy Abound]] Spell Components- [[The Wary Wizard]] …

  • Second Ward- Fountain

    [[File:876789 | class=media-item-align-center | 2nd_ward.jpeg]] A grandiose plaza where official Dominion Bureaucracy occurs. Governing Building- [[Courthouse]] Governing Building- [[Administration Building]] Tranquil Terrace- [[Myth Dina]] …

  • Third Ward- Entertainment

    [[File:876791 | class=media-item-align-center | 3rd_Ward.jpg]] More info will become available as you explore this ward. Aristocrat Bar- [[The Silken Sheets]] *There are still 6 attractions to visit in this ward.*

  • Fourth Ward- Housing

    [[File:876793 | class=media-item-align-center | 4th_ward.jpg]] More info will become available as you explore this ward. *High Class* [[Aglena'alma]]- Mansions *Middle Class* [[Ontar'ante]]- Apartments

  • Fifth Ward- Education

    [[File:876795 | class=media-item-align-center | 5th_Ward.jpg]] More info will become available as you explore this ward.

  • Sixth Ward- Parish

    [[File:876797 | class=media-item-align-center | 6th_Ward.jpg]] More info will become available as you explore this ward. Mystra- [[The Dreamer's Sanctuary]]

  • Seventh Ward- Industrial

    [[File:876798 | class=media-item-align-center | 7th_ward.jpg]] More info will become available as you explore this ward.

  • Eighth Ward- Defense

    [[File:876799 | class=media-item-align-center | 8th_Ward.jpg]] More info will become available as you explore this ward.

  • Outer Ward

    [[File:876801 | class=media-item-align-center | Outer_Ward.jpg]] More info will become available as you explore this ward.

  • Downtime

    Downtime activities take about a week of time, others are dependent upon skills, and proficiency. Here are a list of things you can do during downtime. For Each week of downtime, select a lifestyle and pay the appropriate amount of gold. Wretched …

  • Weekly Activities

    [[Buying a Magic Item]] - Requires money, has a higher success rate the more you spend. Then you must be able to afford the item. [[Carousing]] - You can mingle, drink, and party with people. Lower, Middle, and Upper class carousing are separate. …

  • Daily Activities

    [[Brewing Potions]] [[Obtaining Spell Components]] [[Scribing Scrolls]]

  • Buying a Magic Item

    Purchasing a magic item requires time and money to seek out and contact people willing to sell items. Even the, there is no guarantee a seller will have the items a character desires. _*Resources.*_ Finding magic items to purchase requires at least one …

  • Carousing

    Carousing is a default downtime activity for many characters. Between adventures, who doesn't want to relax with a few drinks and a group of friends at the tavern? *_Resources._* Carousing covers a workweek of fine food, strong drink, and socializing. …

  • Crafting Non-Magical Items

    A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of non-magical gear. *_Resources and Resolution._* In addition to the appropriate tools for the item to be crafted, a …

  • Crafting Non-Consumable Magical Items

    *_Crafting Magic Items._* Creating a magic item requires more than just time, effort and materials. It is a long term process that involves one or more adventurers to track down rare materials and the lore needed to create the item. Potions of Healing …

  • Brewing Potions

    _*Brewing Potions of Healing.*_ Potions of Healing fall into a special category for item crafting, separate from other magic items. A character who has proficiency with the Herbalism kit can create these potions. Healing-----1day---25gp Greater----1 …

  • Crime

    Sometimes it pays to be bad. This activity gives a character the chance to make some extra cash, at the risk of arrest. *_Resources._* A character must spend one week and at least 25gp gathering information on potential targets before committing the …

  • Gambling

    Games of chance are a way to make a fortune and perhaps a better way to lose one. *_Resources._* This activity requires one workweek of effort plus a stake of at least 10gp, to a maximum of 1,000 or more, as you see fit. *_Resolution._* The …

  • Pitfighting

    Pit fighting includes boxing, wrestling, and other nonlethal forms of combat is an organized setting with predetermined matches. *_Resources._* Engaging in this activity requires one week of effort from a character. *_Resolution._* The character …

  • Relaxation

    Sometimes the best thing to do between adventures is relax. Whether a character wants a hard earned vacation or needs to recover from injuries, relaxation is the ideal option for adventurers who need a break. This option is also ideal for players who don' …

  • Religious Service

    Characters with a religious bent might want to spend downtime in service to a temple, either by attending rites or by proselytizing in the community. Someone who undertakes this activity has a chance of winning the favor of the temple's leaders. * …

  • Research

    Forewarned is forearmed. The research downtime activity allows a character to delve into lore concerning a monster, location, magic item, or some other particular topic. *_Resources._* Typically, a character needs access to a library or sage to conduct …

  • Scribing Scrolls

    With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll. *_Resources._*Scribing a spell scroll takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the …

  • Selling a Magic Item

    Selling a magic item is by no means an easy task. Conartists and thieves are always looking out for an easy score, and there's no guarantee that a character will recieve a good offer even if a legitimate buyer is found. *_Resources._* Acharacter can …

  • Training

    Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool. *_Resources._* Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a …

  • Work

    When all else fails, an adventurer can turn to an honest trade to earn a living. This activity represents a charater's attempt to find temporary work, the quality and wages of which are difficult to predict. *_Resources._* Performing a job requires one …

  • Living Phylactery

    _A vial filled with blood, hair, flesh or another substance belonging to a creature. These vials are important to the Magocracy's census, as they form the backbone of citizen accountability, and provide insurance that the Dominion's agents will survive on …

  • Investigation- Supply Chain Integrity

    Case FIle: Supply Chain Integrity Reported by: [[:elf-diplomat | Alterist Morthil]] Title: Alterist Arch-Mage Date Reported: AB 26, 2090 Incident #: 289429 h2. *Incident Information* Incident Type: Supply Chain Integrity Date of …

  • An Extra Shift

    Request for Coverage Shift: Monitor Pateirn Requested Supervisor: [[:io | Sir Ioreth Shanuriel]] Event: Need expanded coverage for Night Watch Date: AB 30, 2090 Location: 4-6 Block of Housing. Ward: Education Additional Information: …

  • Courthouse

    [[File:893543 | class=media-item-align-center | Chancery.jpg]] Upon entering the Grand Courtroom, a large and decadent vaulted cieling contains just enough skylights to allow in a bit of dimmed light. The walls have beautiful and intricate depictions …

  • Administration Building

    A some forty storied building sits off to the side of the fountain district. It's only identifier is a brass sign posted just in front of it. The sign reads, Dominion of Nilve-Thalor, Crisidean Administration Building. Within the building is a …

  • Myth Dina

    A small plaque layered into a growth of thick hedge reads: "Myth Dina - The Tranquil Terrace." Below the name of this garden is a small description. "Dating back to 725, the First Dominion of Nilve-Thalor used this garden as a place for safe discussion …

  • Myth Celure

    A massive fountain is erupting amid the plaza of the fountain ward. Plaques lined around the fountain offer up a description. Myth Celure- The Hallowed Fountain This fountain was created 1524, by the 3rd Dominion of Nilve-Thalor. Its creation as a …

  • Spectacle Stage

    A grand stage straddles the street amidst the entertainment district. Throughout the day, bands, solo acts, and stand-up can be tipped. During the evening, a drama, opera, or epic may be rehearsed. All of course free to observe. The stage itself is …

  • The Silken Sheets

    An aristocratic club where Mythweald's Wealthiest go to drink and socialize. Velvet carpet lines the floors, and handcrafted chairs, stools, tabletops, and felt lined recliners made by only the most esteemed craftsmen act as furniture. Painstakingly …

  • The Day's Deed

    Easily detected as a commoner's bar, the Day's Deed proudly serves the largest portion of Nilve-Thalor, its working class. The lively atmosphere, decent music, curated foods, and bountiful selection of spirits leaves one to enjoy whatever their …

  • Swollen Suds

    A dive hidden in an alley far from the purview of those travelling to the city for their first time, the Swollen Suds serves those who need pinch a copper, but still desire an evening of drinking. The smell of tobacco smoke fills the room, though no …

  • Rina's Sweets

    A small confections shop sits near the entrance to the district. A cozy, four show case storefront takes the face of a wide and elongated candy factory. Rina herself smiles and waves at you as you enter her shop, she asks in a sweet motherly tone, " …

  • Gormon's Meats

    Next door to Rina's Sweets, is the burly shop known as Gormon's Meats. A stout Crisidean with a grizzled visage stands above a clean diamond case, packed with various cuts of delectable meat. You see sausages, hams, chickens and beef. Jerky, of all …

  • Regalers' Row

    A street full of life and amazement, this narrow street is jammed full of celebrants, party-goers, and tourists. Regaler's street isn't just for fun, its for cutting lose, a party at all times of day, night, week or weekend.

  • Il'vanessë

    The street of Nilve-Thalor's most Aristocratic. Guard Patrols regularly pass through. Most are privatized guards. Notable Residents:

  • Aglena'alma

    The rich, or upper class live here. Those who belong to a noble family, such as Knights, Mages of Ritual, or Perhaps even a lesser Archmage family. Guards pass through here with some frequency. Very few are privatized. Notable Residents: [[:io | …

  • Mol'rante

    The upper crust of the Middle Class, this street is filled with homes made out of much greater material than those found in lower class neighborhoods. It's residents may work as professors, artisans, or shopkeepers. All of them work likely at or near …

  • Mahta'rante

    The truest Middle Class citizens live on Mahta'rante. Here you find an assortment and variety of homes built out of plentiful yet well crafted material. Guard Patrols are somewhat frequent, but there are absolutely no privatized guards. Notable …

  • Ontar'ante

    The lowest of the Middle-Class reside on Ontar'ante. These people likely work for lower branches of public services, such as day porters, guild crafters, or perhaps even foreigners who've come to work in Nilve-Thalor. Some of Ontar'ante is an …

  • Dadwen'rante

    Those just wealthy enough to live a comfortable life, but with no income to provide for others live within Dadwen'rante. A large mash of apartment complexes with the occasional home. Guard patrols through Dadwen'rante are numbered, and scheduled daily. …

  • Dandol'rante

    Dandol'rante is where those too poor to afford a comfortable lifestyle live. Here they live in apartment villages where their rent is partially subsidized. The residents of Dandol'rante are often those incapable of performing important work. They …

  • Leyla'rante

    Truly the poorest of Nilve-Thalor live in Leyla'rante. Apartments, are built, and rebuilt semi-annually. The residents of Leyla'rante might even live in its hospital. The sick, demented elderly, injured soldiers/workers, and disreputable might live …

  • Elras Sunspeaker

    Elras is a delusional ghost who does not believe himself dead. It seems as though something is keeping him here. Perhaps understanding his discovery will provide a clue?

  • Diviner

    A friendly and ancient Wizard simply called Diviner. It is common knowledge that the Diviner likes solitude and seeks who he needs to speak with on his own.

  • Monitor Pateirn

    As head Monitor, Pateirn is responsible for much of the city's safety and daily activities. It is common knowledge that Pateirn is observant.

  • Valerian Redywne

    Valerian Redwyne, of the Redwyne merchant family out of Pabshaw. Val is the third child of six, the second son of the family, and in direct inheritance of the family business. With his younger twin brothers and sister taking up his mother's attention and …

  • Tamerlane ("Tam") Redwyne

    Tamerlane Redwyne is a member of the Redwyne merchant family, though he never took an interest in the family trade. He left home in his late teens to seek out a more peaceful and fulfilling life outside his hometown - he was allowed to leave by the …

  • Manuya Teoshi

    When I turned 16 I began to exhibit signs of my family's curse. I became naturally beautiful and powerful. Suddenly I could use magic, and I was becoming far more charismatic. With this came the attention of the higher castes. They nervously began to …

  • Celeste Hornraven

    Celeste was born to a poor shop keeper in New Crest. Growing up with 4 other siblings she never felt needed in the family shop and she had no knack for dealing with customers. With her family being so poor she knew she would have to make her own way in …

  • Klauk Bauman

    *Bio-* Klauk had a happy childhood, growing up with his parents of decent wealth, his father being a Thane of Osden. He grew up learning knightly virtues and trained to fight with his old man. His mother was a charitable priestess, who campaigned for the …

  • Sir Ioreth Shanuriel

    Ioreth Shanuriel is the youngest daughter of three children. Her two older brothers - forty-six and sixty-eight years older than her, respectively - do not pay much attention to her, and do not relate to her. She was not paid much attention by her parents …

  • Caelus Belator

    Caelus was young when he became enamored with books. He found himself between two worlds when his parents split their ways. He was the result of a dalliance between a human male named Gaius and a Crisidean woman named Nanthleene. He would spend a year or …

  • Reilen

    Reilen was born to Braxxen and Natasha Umog of the Splintered Bone Clan. She learned early on the tenets of strength, honor, and tradition. Her people were brutal, but only took what they needed, as any predator would from its prey. Reilen did not flinch …

  • Crreek Par'tath

    Crreek is an Aarakocra from the clouded region in the North of Mythweald. His ‘nest’ was small, just a few families in their corner of the cloud region. While still just a tiny chick that had just opened his eyes, Crreek was separated from his family when …

  • Sir Rothilien Verinari

    A Knight within Nilve-Thalor, Sir Rothilien upholds Honesty, Courage, Compassion, Honor, and Duty. He works alongside the common soldiers within the Evocation Army. He seems to be well respected by the people. It is common knowledge that he tries …

  • Orator Venali

    Orator Venali is perhaps one of the most talented wizards in all of Mythweald. He takes his job seriously, but is by no means a serious person. It is common knowledge that the Orator is the people's favorite Archmage. He spends a lot of his working …

  • Manifestor Ganamede

    Manifestor Ganamede has a history of money chasing. He works with whichever school motivates his coffers best. It is common knowledge that Ganamede never forgets a name, face, or insult.

  • Arch-Warden Kymil

    Arch-Warden Kymil has been in charge of Nilve-Thalor's armed forces for a couple millennia. It is common knowledge that he prefers direct solutions to problems. He spends most of his days in the War-Room running mock scenarios, and planning for …

  • Thalorian Princess

    A princess of old, whose soul resides within a powerful sword. She desires peace, good, and righteousness. Trait 1: When I set my mind to something, I follow through no matter what gets in my way.

  • Rite Keeper Infassa

    Keeper Infassa has long felt her job is purpose useless. She prefers to do other work. Its common knowledge that Infassa is not somebody to argue against. Keeper Infassa spends most of her time in her private laboratory.

  • Tat-ara

    Tat-ara comes from the village of Teoshi. [[:nbd | Crreek Par'tath]]- Currently owes her 3 gold and 8 silver.

  • Sheldon

    Sheldon came here looking for work, and business is great in the tent city. He can apparently cast Lightning Bolt. He can apparently cast Bestow Curse.

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