Heroes' Day!
Gather o'powerful Adventurers
Heroes' Day
Sponsors and the Trial of Balance

Today marks the formation of the group The Night Guard.

Its members are:





They passed the Trial of Balance with ease.

Wrapping Up Heroes' Day
Trial of Insight, Trial of Creativity, THE GRAND MELEE

Today The Night Guard Finished 1st in the Heroes’ Day events.

Having passed the three trials with flying colors, the Heroes competed against other teams in the Grand Melee. In a crushing victory, the Night Guard inflicted 8 casualties, and and received none themselves, although it was close for Tam.

They received 125 gold apiece.

They each were gifted a magic item by The Heroes’ Guild.

Tam received a Staff of Swarming Insects. He chose the Fate of Wandering.

Val received a Chameleon Cloak. He chose the Fate of Inspiration.

Alfo received an Arrow-Catching Shield. He chose the Fate of Reaping.

Pateirn received a Crystal Ball. He Chose the Fate of Lore.

The Eye of The Sunwatchers
and a small adventure

During today’s session The Night Guard successfully passed Dromar’s Trials.

Alfo proved himself to be Selfless.

Val proved himself cunning.
Tam proved himself brave.
Pateirn proved himself patient.

After returning to Elder Vale, the Heroes discovered what they were transporting: a powerful magical gem, the Eye of the Sun Watchers. After some cryptic explanations from Tam, the group decided to carry forth the Gem to its destination.

While camping, in the middle of the night the heroes were ambushed by a group of Orcish raiders. After awakening battered and bruised, the heroes found themselves within a cave, held captive by orcs.

They freed themselves from their bonds, defeating their captors.

The Shattered Teeth Clan
Escaping the Korin's Head Mountains

The Night Guard has another success under their belts, having slain the Orcish Druid to claim the Eye first, the party agreed to kill the Tribes Chieftain Duirash in exchange for their freedom, and 5 years worth of raiding treasure.

Tam slew an innocent piggy.
Val snuck around in the nude.
Pat warned about the dangers of negotiation.
Alfo struck a deal with a warlock.

Best Line goes to Val once again.

Val (to the Orog whose father was incinerated)- “I bet that pile of ashes loves you as much as your father did!”

Holding The Wildwood Assembly
And Profit

Today, The Night Guard returned the Eye of the Sunwatchers to Sindaleth. The Wildwood Assembly decided that our Heroes should be the ones to return it to Ashewood Redoubt, to ensure it is used properly.

Val performed a most wonderful concert at the Grande Theatre, earning 3000+ Gold.

Pateirn learned the last known location, and home of the Legendary wizard Otto.

Alfo and Shadow became the Champions of The Beasts’ Call Arena.

Tam conferred with his tutor, Wildwood Assembly Member Orvin Windspeaker.

Before the session’s end, We learned 3 Important things about the world.

1. Alfo’s Mark spreads with whomever it touches.

2. Magic is fading from the Material Plane of Mythweald.

3. The Orcs are Laying siege to Sindaleth.

Best Line goes to Tam.

In reference to the Warlock/Ranger’s Companion:

Tam – “Maybe if we eat her, we’ll gain her power?”

To the Underdark
A Necromantic Experience

Today The Night Guard entered the Sindaleth-Underdark Passage. They discovered the remains of a zombie mining crew, the ghost of Mitch Barlow, and a Wight Necromancer named Samuel.

Alfo was able to overcome the horrifying experience.

Pateirn discovered new spells, and learned a bit about alchemy.

Val snuck around, obtained a skeleton army and nearly died.

Tam saved a group of giant spiders.

Best Line goes to Val:

(Upon nearly dying to a Wight’s grasp)
Val (singing): “Burn his fucking flesh off!”

A Fantastically Bright Journey
(in the underdark)

Today The Night Guard fought their way through the Underdark, past several dangerous obstacles.

A cannibal camp – defeated with the code word “Nutmeg!”

The Howling Gorge – where Tam nearly fell to his death.

A tunnel of rotting vegetation – they’re not sure why.

A cavern comprised entirely of Darkstone – with an illusory Magma fall to boot.

After summoning a Unicorn- Lord Murdock Misty Mane, the party set off to save the missing Ashewood Rangers, and discovered a black dragon. After an epic battle that will be retold for centuries, the Dragon was teleported away at Alfo’s touch.

Best Line goes to Tam:

(When plotting against cannibals who planned to eat the party, and who had fed the party people meat)
“We should eat them as vengeance.”

Forge Home
Hidden Truth

The Night Guard were thrown a party. Things got a little out of hand:

Pateirn lost a finger.

Alfo woke up in a pile of bile.

Val woke up with an 80 Gold dinner bill.

Tamerlane (“Tam”) Redwyne woke up kidnapped by a doppleganger, tied up, in a furnace.

Please observe a moment for Franklefrag Nightmantle, Uncle to Alfo, and veteran of Ulaa.

Best Line goes to Tam:

(Kidnapped, failing rolls left and right, in a furnace that’s about to ignite.)
“I know it’s out of character, but I need Help!”

Adrift upon Darklake
The darkness deepens...

After defeating the “Mayor of Forgehome” and exposing him as a doppelganger, the Night Guard received accolades, gifts, the Key to the Arcane Forge, and a map to the Glutton’s Teeth. The rule of Forgehome was given over to Finn, who thanked the Night Guard for their assistance.

The Guard set off towards the Glutton’s Teeth, bearing the Key to the Arcane Forge and accompanied by the Ashewood Rangers and by a Heroes’ Guild agent named Umber. With this extra help, the Night Guard were quickly able to defeat a small party of drow who attempted to ambush them upon the shores of Darklake.

After dealing with the drow, the Night Guard and their companions set out across the lake in complete darkness, paddling a boat belonging to Everett Oakbottom (one of the Rangers). While Shadow cowered in fear of the surrounding water, Alfo resisted his anxieties, and found himself filled with courage and resolve.

However, the peaceful mood was not to last. The party were approached and attacked by a drow crew, who immobilized the boat and sought to board. After a brief battle, the drow and their spider companions were defeated, and devoured either by insects or by the vampiric squid they encountered when they leapt overboard.

A search of the drow boat revealed little (although Alfo did find a stony phial of cockatrice venom). But during the search, the party nearly missed the sound of another approaching boat. This boat was larger and bore a drow in gleaming armor along with his capable crew.

Wasting no time in negotiations, the Night Guard opted to attack, while the drow party attempted to board. The ensuing battle was chaotic and tense. Redrick Tramdus (of the Ashewood Rangers) and Umber were both grievously wounded. Additionally, the drow captain used his magical armor to dazzle his enemies, and succeeded in temporarily blinding Alfo. But due to the valiant efforts of Clotilde Oakbottom (the third Ashewood Ranger in the group) and Alfo, along with wicked cool (and very effective!) magical attacks from Pat and a healthy dose of Val’s bardic inspiration, the Night Guard rallied and prevailed. Finally, Alfo defeated the drow captain with a fearsome swing of his axe.

The journey across Darklake continues…

Best Line goes to Val:

(After dealing damage to an enemy) “Rest in pastrami, motherfucker!”

Best RP is shared by Alfo and Val, for Alfo’s RP-appropriate rolls (including a nat 20 to calm Shadow and a successful fatal attack on a boss in the last battle) and for Val’s inspiring improvised battle songs.

19:00 – The party defeats the “Mayor,” speaks with Finn, and retires to the inn, where they meet Umber.
[Long Rest]
05:00 – The party outlines their plans to head into the Underdark on the next stage of their quest.
06:00 – The party makes a run through the markets to pick up supplies.
06:30 – The party is joined by the Ashewood Rangers.
07:00 – The group sets off down the Gold Standard Exchange Mine tunnel. Many side tunnels are blocked off due to various Underdark hazards.
08:00 – The group reaches the shores of Darklake, encounter drow, and launch their boat.
09:00 – The group paddles across the lake. Alfo withstands the pull of madness.
10:00 – The group is attacked by a drow crew but defeats these drow.
10:30 – While looting the first drow boat the group is attacked by a second crew and their captain. Again, the Night Guard and their companions triumph.
11:00 – The journey across Darklake continues…


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