After defeating the “Mayor of Forgehome” and exposing him as a doppelganger, the Night Guard received accolades, gifts, the Key to the Arcane Forge, and a map to the Glutton’s Teeth. The rule of Forgehome was given over to Finn, who thanked the Night Guard for their assistance.
The Guard set off towards the Glutton’s Teeth, bearing the Key to the Arcane Forge and accompanied by the Ashewood Rangers and by a Heroes’ Guild agent named Umber. With this extra help, the Night Guard were quickly able to defeat a small party of drow who attempted to ambush them upon the shores of Darklake.
After dealing with the drow, the Night Guard and their companions set out across the lake in complete darkness, paddling a boat belonging to Everett Oakbottom (one of the Rangers). While Shadow cowered in fear of the surrounding water, Alfo resisted his anxieties, and found himself filled with courage and resolve.
However, the peaceful mood was not to last. The party were approached and attacked by a drow crew, who immobilized the boat and sought to board. After a brief battle, the drow and their spider companions were defeated, and devoured either by insects or by the vampiric squid they encountered when they leapt overboard.
A search of the drow boat revealed little (although Alfo did find a stony phial of cockatrice venom). But during the search, the party nearly missed the sound of another approaching boat. This boat was larger and bore a drow in gleaming armor along with his capable crew.
Wasting no time in negotiations, the Night Guard opted to attack, while the drow party attempted to board. The ensuing battle was chaotic and tense. Redrick Tramdus (of the Ashewood Rangers) and Umber were both grievously wounded. Additionally, the drow captain used his magical armor to dazzle his enemies, and succeeded in temporarily blinding Alfo. But due to the valiant efforts of Clotilde Oakbottom (the third Ashewood Ranger in the group) and Alfo, along with wicked cool (and very effective!) magical attacks from Pat and a healthy dose of Val’s bardic inspiration, the Night Guard rallied and prevailed. Finally, Alfo defeated the drow captain with a fearsome swing of his axe.
The journey across Darklake continues…
Best Line goes to Val:
(After dealing damage to an enemy) “Rest in pastrami, motherfucker!”
Best RP is shared by Alfo and Val, for Alfo’s RP-appropriate rolls (including a nat 20 to calm Shadow and a successful fatal attack on a boss in the last battle) and for Val’s inspiring improvised battle songs.
19:00 – The party defeats the “Mayor,” speaks with Finn, and retires to the inn, where they meet Umber.
05:00 – The party outlines their plans to head into the Underdark on the next stage of their quest.
06:00 – The party makes a run through the markets to pick up supplies.
06:30 – The party is joined by the Ashewood Rangers.
07:00 – The group sets off down the Gold Standard Exchange Mine tunnel. Many side tunnels are blocked off due to various Underdark hazards.
08:00 – The group reaches the shores of Darklake, encounter drow, and launch their boat.
09:00 – The group paddles across the lake. Alfo withstands the pull of madness.
10:00 – The group is attacked by a drow crew but defeats these drow.
10:30 – While looting the first drow boat the group is attacked by a second crew and their captain. Again, the Night Guard and their companions triumph.
11:00 – The journey across Darklake continues…